Related papers: Editing Mesh Sequences with Varying Connectivity
Text-guided generative diffusion models unlock powerful image creation and editing tools. While these have been extended to video generation, current approaches that edit the content of existing footage while retaining structure require…
Animating hand-drawn sketches using traditional tools is challenging and complex. Sketches provide a visual basis for explanations, and animating these sketches offers an experience of real-time scenarios. We propose an approach for…
Spatially dense self-supervised learning is a rapidly growing problem domain with promising applications for unsupervised segmentation and pretraining for dense downstream tasks. Despite the abundance of temporal data in the form of videos,…
Feature tracking in time-varying scalar fields is a fundamental task in scientific computing. Topological descriptors, which summarize important features of data, have proved to be viable tools to facilitate this task. The merge tree is a…
This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…
Introducing flexibility in the time-discretisation mesh can improve convergence and computational time when solving differential equations numerically, particularly when the solutions are discontinuous, as commonly found in control problems…
A popular approach to model interactions is to represent them as a network with nodes being the agents and the interactions being the edges. Interactions are often timestamped, which leads to having timestamped edges. Many real-world…
Many real-world applications, such as interactive photo retouching, artistic content creation, and product design, require flexible and iterative image editing. However, existing image editing methods primarily focus on achieving the…
The 3D Morphable Model (3DMM) is a powerful statistical tool for representing 3D face shapes. To build a 3DMM, a training set of face scans in full point-to-point correspondence is required, and its modeling capabilities directly depend on…
Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs the normal integration on a triangle mesh. Our key insight is…
The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D…
This paper proposes a novel algorithm for the problem of structural image segmentation through an interactive model-based approach. Interaction is expressed in the model creation, which is done according to user traces drawn over a given…
This paper proposes a novel deep learning-based video object matting method that can achieve temporally coherent matting results. Its key component is an attention-based temporal aggregation module that maximizes image matting networks'…
Adapter-based methods are commonly used to enhance model performance with minimal additional complexity, especially in video editing tasks that require frame-to-frame consistency. By inserting small, learnable modules into pretrained…
Point-based interactive image segmentation can ease the burden of mask annotation in applications such as semantic segmentation and image editing. However, fully extracting the target mask with limited user inputs remains challenging. We…
Multimodal editing large models have demonstrated powerful editing capabilities across diverse tasks. However, a persistent and long-standing limitation is the decline in facial identity (ID) consistency during realistic portrait editing.…
Displacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on…
Mesh offsetting plays an important role in discrete geometric processing. In this paper, we propose a parallel feature-preserving mesh offsetting framework with variable distance. Different from the traditional method based on distance and…
Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods either consider the…
Traditional vision-based autonomous driving systems often face difficulties in navigating complex environments when relying solely on single-image inputs. To overcome this limitation, incorporating temporal data such as past image frames or…