Related papers: Self-supervised Gait-based Emotion Representation …
Gait recognition, which aims at identifying individuals by their walking patterns, has recently drawn increasing research attention. However, gait recognition still suffers from the conflicts between the limited binary visual clues of the…
Gait recognition aims at identifying the pedestrians at a long distance by their biometric gait patterns. It is inherently challenging due to the various covariates and the properties of silhouettes (textureless and colorless), which result…
Self-supervised graph representation learning (SSGRL) is a representation learning paradigm used to reduce or avoid manual labeling. An essential part of SSGRL is graph data augmentation. Existing methods usually rely on heuristics commonly…
Facial expression recognition is a key task in human-computer interaction and affective computing. However, acquiring a large amount of labeled facial expression data is often costly. Therefore, it is particularly important to design a…
Real world data is mostly unlabeled or only few instances are labeled. Manually labeling data is a very expensive and daunting task. This calls for unsupervised learning techniques that are powerful enough to achieve comparable results as…
Supervised learning of skeleton sequence encoders for action recognition has received significant attention in recent times. However, learning such encoders without labels continues to be a challenging problem. While prior works have shown…
In this paper, we propose a self-supervised learning solution for human activity recognition with smartphone accelerometer data. We aim to develop a model that learns strong representations from accelerometer signals, in order to perform…
Skeleton-based action recognition is a central task in computer vision and human-robot interaction. However, most previous methods suffer from overlooking the explicit exploitation of the latent data distributions (i.e., the intra-class…
Gait recognition aims to identify a person based on their walking sequences, serving as a useful biometric modality as it can be observed from long distances without requiring cooperation from the subject. In representing a person's walking…
In recent years, remarkable results have been achieved in self-supervised action recognition using skeleton sequences with contrastive learning. It has been observed that the semantic distinction of human action features is often…
Human pose estimation is a fundamental and challenging task in computer vision. Larger-scale and more accurate keypoint annotations, while helpful for improving the accuracy of supervised pose estimation, are often expensive and difficult…
Unsupervised domain adaptation (UDA) has achieved unprecedented success in improving the cross-domain robustness of object detection models. However, existing UDA methods largely ignore the instantaneous data distribution during model…
Gait recognition is an emerging identification technology that distinguishes individuals at long distances by analyzing individual walking patterns. Traditional techniques rely heavily on large-scale labeled datasets, which incurs high…
Electroencephalography (EEG) is an objective tool for emotion recognition and shows promising performance. However, the label scarcity problem is a main challenge in this field, which limits the wide application of EEG-based emotion…
Generative adversarial networks (GANs) have shown potential in learning emotional attributes and generating new data samples. However, their performance is usually hindered by the unavailability of larger speech emotion recognition (SER)…
Anomaly detection from graph data has drawn much attention due to its practical significance in many critical applications including cybersecurity, finance, and social networks. Existing data mining and machine learning methods are either…
EEG-based Emotion recognition holds significant promise for applications in human-computer interaction, medicine, and neuroscience. While deep learning has shown potential in this field, current approaches usually rely on large-scale…
We present a novel autoregression network to generate virtual agents that convey various emotions through their walking styles or gaits. Given the 3D pose sequences of a gait, our network extracts pertinent movement features and affective…
Robust gait recognition requires highly discriminative representations, which are closely tied to input modalities. While binary silhouettes and skeletons have dominated recent literature, these 2D representations fall short of capturing…
Self-supervised adaptation (SSA) improves foundation model transfer to medical domains but is computationally prohibitive. Although parameter efficient fine-tuning methods such as LoRA have been explored for supervised adaptation, their…