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This paper presents a comprehensive study of virtual 3D object manipulation along 4DoF on real surfaces in mixed reality (MR), using hand-based and tangible interactions. A custom cylindrical tangible proxy leverages affordances of physical…

Human-Computer Interaction · Computer Science 2025-11-18 Carlos Mosquera , Neven Elsayed , Ernst Kruijff , Joseph Newman , Eduardo Veas

Federated Learning (FL) enables collaborative model training across distributed clients without sharing raw data, yet its performance deteriorates under statistical heterogeneity. Clustered Federated Learning addresses this challenge by…

Machine Learning · Computer Science 2026-05-01 Mahad Ali , Laura J. Brattain

Clustering mechanisms are essential in certain multiuser networks for achieving efficient resource utilization. This lecture note presents the theory of coalition formation as a useful tool for distributed clustering problems. We reveal the…

Computer Science and Game Theory · Computer Science 2017-01-24 Rami Mochaourab , Eduard Jorswieck , Mats Bengtsson

This paper presents a role-adaptive Leader-Follower-based formation planning and control framework for teams of quadruped robots operating in cluttered environments. Unlike conventional methods with fixed leaders or rigid formation roles,…

The digital transformation of work presents new opportunities to understand how informal workgroups organize around the dynamic needs of organizations, potentially in contrast to the formal, static, and idealized hierarchies depicted by org…

This paper addresses two intertwined needs for collaborative robots operating in shop-floor environments. The first is the ability to perform complex manipulation operations, such as those on articulated or even flexible objects, in a way…

Deep learning models for semantic segmentation of images require large amounts of data. In the medical imaging domain, acquiring sufficient data is a significant challenge. Labeling medical image data requires expert knowledge.…

Machine Learning · Computer Science 2018-10-24 Micah J Sheller , G Anthony Reina , Brandon Edwards , Jason Martin , Spyridon Bakas

This paper investigates mechanisms for scaling participation in participatory design (PD). Specifically, the paper focuses on managed communities, one strategy of generification work. We first give a brief introduction on the issue of…

Computers and Society · Computer Science 2020-05-29 Stefan Hochwarter , Babak A. Farshchian

Multi-modal learning is a fast growing area in artificial intelligence. It tries to help machines understand complex things by combining information from different sources, like images, text, and audio. By using the strengths of each…

Machine Learning · Computer Science 2025-12-22 Qihang Jin , Enze Ge , Yuhang Xie , Hongying Luo , Junhao Song , Ziqian Bi , Chia Xin Liang , Jibin Guan , Joe Yeong , Xinyuan Song , Junfeng Hao

In the last years, Distributed Visualization over Personal Computer (PC) clusters has become important for research and industrial communities. They have made large-scale visualizations practical and more accessible. In this work we survey…

Graphics · Computer Science 2015-07-07 Jose Rodrigues , Andre Balan , Luciana Zaina , Agma Traina

Traditional blind image SR methods need to model real-world degradations precisely. Consequently, current research struggles with this dilemma by assuming idealized degradations, which leads to limited applicability to actual user data.…

Image and Video Processing · Electrical Eng. & Systems 2024-04-30 Brian B. Moser , Ahmed Anwar , Federico Raue , Stanislav Frolov , Andreas Dengel

Federated Learning (FL) is an emerging distributed machine learning paradigm, where the collaborative training of a model involves dynamic participation of devices to achieve broad objectives. In contrast, classical machine learning (ML)…

Machine Learning · Computer Science 2025-07-25 Obaidullah Zaland , Chanh Nguyen , Florian T. Pokorny , Monowar Bhuyan

Current research in Mixed Reality (MR) presents a wide range of novel use cases for blending virtual elements with the real world. This yet-to-be-ubiquitous technology challenges how users currently work and interact with digital content.…

Human-Computer Interaction · Computer Science 2024-04-08 Christopher Katins , Paweł W. Woźniak , Aodi Chen , Ihsan Tumay , Luu Viet Trinh Le , John Uschold , Thomas Kosch

This paper presents two types of extended diffeomorphism designs to compensate for spatial placement differences between robot workspaces. Teleoperation of multiple robots is attracting attention to expand the utilization of the robot…

Robotics · Computer Science 2025-09-03 Masaki Saito , Shunki Itadera , Toshiyuki Murakami

In the Architecture, Engineering and Construction (AEC) sector, data extracted from building information modelling (BIM) can be used to create a digital twin (DT). The algorithms of a BIM-based DT can facilitate the retrieval of…

Human-Computer Interaction · Computer Science 2024-03-12 Corentin Coupry , Paul Richard , David Bigaud , Sylvain Noblecourt , David Baudry

People can help other people find information in networked information seeking environments. Recently, many such systems and algorithms have proliferated in industry and in academia. Unfortunately, it is difficult to compare the systems in…

Information Retrieval · Computer Science 2009-08-06 Gene Golovchinsky , Jeremy Pickens , Maribeth Back

Machine learning (ML) and Artificial Intelligence (AI) have fueled remarkable advancements, particularly in healthcare. Within medical imaging, ML models hold the promise of improving disease diagnoses, treatment planning, and…

Machine Learning · Computer Science 2024-06-19 Nikolas Koutsoubis , Yasin Yilmaz , Ravi P. Ramachandran , Matthew Schabath , Ghulam Rasool

Mobile Crowdsensing has become main stream paradigm for researchers to collect behavioral data from citizens in large scales. This valuable data can be leveraged to create centralized repositories that can be used to train advanced…

Computers and Society · Computer Science 2022-01-21 Michael Cho , Afra Mashhadi

Due to the COVID-19 pandemic, many professional entities shifted toward remote collaboration and video conferencing (VC) tools. Social virtual reality (VR) platforms present an alternative to VC for meetings and collaborative activities.…

Human-Computer Interaction · Computer Science 2025-06-30 Anya Osborne , Sabrina Fielder , Lee Taber , Tara Lamb , Joshua McVeigh-Schultz , Katherine Isbister

Mixed Reality (MR) has recently shown great success as an intuitive interface for enabling end-users to teach robots. Related works have used MR interfaces to communicate robot intents and beliefs to a co-located human, as well as developed…

Robotics · Computer Science 2022-03-23 Eric Rosen , Sreehari Rammohan , Devesh Jha