Related papers: Communication-efficient and Differentially-private…
Game theory is a very profound study on distributed decision-making behavior and has been extensively developed by many scholars. However, many existing works rely on certain strict assumptions such as knowing the opponent's private…
Deployment of small cell base stations (SBSs) overlaying the coverage area of a macrocell BS (MBS) results in a two-tier hierarchical small cell network. Cross-tier and inter-tier interference not only jeopardize primary macrocell…
We address nonconvex learning problems over undirected networks. In particular, we focus on the challenge of designing an algorithm that is both communication-efficient and that guarantees the privacy of the agents' data. The first goal is…
Differentially private noise mechanisms commonly use symmetric noise distributions. This is attractive both for achieving the differential privacy definition, and for unbiased expectations in the noised answers. However, there are contexts…
In this paper, an energy efficiency (EE) game in a MIMO multiple access channel (MAC) communication system is considered. The existence and the uniqueness of the Nash Equilibrium (NE) is affirmed. A bisection search algorithm is designed to…
We propose locally convergent Nash equilibrium seeking algorithms for $N$-player noncooperative games, which use distributed event-triggered pseudo-gradient estimates. The proposed approach employs sinusoidal perturbations to estimate the…
Privacy-preserving distributed processing has received considerable attention recently. The main purpose of these algorithms is to solve certain signal processing tasks over a network in a decentralised fashion without revealing…
We introduce a new algorithm for the numerical computation of Nash equilibria of competitive two-player games. Our method is a natural generalization of gradient descent to the two-player setting where the update is given by the Nash…
In this paper, we consider a privacy signaling game problem for binary alphabets and single-bit transmission where a transmitter has a pair of messages, one of which is a casual message that needs to be conveyed, whereas the other message…
In this paper, the generalized Nash equilibrium (GNE) seeking problem for continuous games with coupled affine inequality constraints is investigated in a partial-decision information scenario, where each player can only access its…
In this brief, we present an enhanced privacy-preserving distributed estimation algorithm, referred to as the ``Double-Private Algorithm," which combines the principles of both differential privacy (DP) and cryptography. The proposed…
In this paper, a multi-cluster game with high-order players is investigated. Different from the well-known multi-cluster games, the dynamics of players are taken into account in our problem. Due to the high-order dynamics of players,…
In this paper, we investigate the problem of differentially private distributed optimization. Recognizing that lower sensitivity leads to higher accuracy, we analyze the key factors influencing the sensitivity of differentially private…
Computational aspects of solution notions such as Nash equilibrium have been extensively studied, including settings where the ultimate goal is to find an equilibrium that possesses some additional properties. Furthermore, in order to…
This paper investigates online distributed aggregative games with time-varying cost functions, where agents are interconnected through an unbalanced communication graph. Due to the distributed and noncooperative nature of the game, some…
Federated Learning allows distributed entities to train a common model collaboratively without sharing their own data. Although it prevents data collection and aggregation by exchanging only parameter updates, it remains vulnerable to…
This paper proposes a novel approach for locally stable convergence to Nash equilibrium in duopoly noncooperative games based on a distributed event-triggered control scheme. The proposed approach employs extremum seeking, with sinusoidal…
In this paper, we consider the competitive diffusion game, and study the existence of its pure-strategy Nash equilibrium when defined over general undirected networks. We first determine the set of pure-strategy Nash equilibria for two…
This work considers the problem of Distributed Mean Estimation (DME) over networks with intermittent connectivity, where the goal is to learn a global statistic over the data samples localized across distributed nodes with the help of a…
Generalized Nash equilibrium (GNE) is a solution concept for complete information games, in which each player's objective function and feasible region depend on other players' actions. While numerical methods for finding GNE when players…