Related papers: Transhuman Ansambl - Voice Beyond Language
Developing embodied agents in simulation has been a key research topic in recent years. Exciting new tasks, algorithms, and benchmarks have been developed in various simulators. However, most of them assume deaf agents in silent…
In this paper, we propose a model to perform style transfer of speech to singing voice. Contrary to the previous signal processing-based methods, which require high-quality singing templates or phoneme synchronization, we explore a…
Zero-shot singing voice synthesis (SVS) with style transfer and style control aims to generate high-quality singing voices with unseen timbres and styles (including singing method, emotion, rhythm, technique, and pronunciation) from audio…
Deep learning-based works for singing voice separation have performed exceptionally well in the recent past. However, most of these works do not focus on allowing users to interact with the model to improve performance. This can be crucial…
The inclusion of voice persona in synthesized voice can be significant in a broad range of human-computer-interaction (HCI) applications, including augmentative and assistive communication (AAC), artistic performance, and design of virtual…
A voice AI agent that blends seamlessly into daily life would interact with humans in an autonomous, real-time, and emotionally expressive manner. Rather than merely reacting to commands, it would continuously listen, reason, and respond…
Recent singing-voice-synthesis (SVS) methods have achieved remarkable audio quality and naturalness, yet they lack the capability to control the style attributes of the synthesized singing explicitly. We propose Prompt-Singer, the first SVS…
While existing Singing Voice Synthesis systems achieve high-fidelity solo performances, they are constrained by global timbre control, failing to address dynamic multi-singer arrangement and vocal texture within a single song. To address…
Have you ever wondered how a song might sound if performed by a different artist? In this work, we propose SCM-GAN, an end-to-end non-parallel song conversion system powered by generative adversarial and transfer learning that allows users…
We present a wav-to-wav generative model for the task of singing voice conversion from any identity. Our method utilizes both an acoustic model, trained for the task of automatic speech recognition, together with melody extracted features…
Hand interactions are increasingly used as the primary input modality in immersive environments, but they are not always feasible due to situational impairments, motor limitations, and environmental constraints. Speech interfaces have been…
Singing voice synthesis (SVS) is a task that aims to generate audio signals according to musical scores and lyrics. With its multifaceted nature concerning music and language, producing singing voices indistinguishable from that of human…
The growing interest in the Metaverse has generated momentum for members of academia and industry to innovate toward realizing the Metaverse world. The Metaverse is a unique, continuous, and shared virtual world where humans embody a…
Recent advances in generative artificial intelligence (AI) have created models capable of high-quality musical content generation. However, little consideration is given to how to use these models for real-time or cooperative jamming…
This paper presents an immersive application where users receive sound and visual feedbacks on their interactions with a virtual environment. In this application, the users play the part of conductors of an orchestra of factory machines…
We introduce a real-time, human-in-the-loop gesture control framework that can dynamically adapt audio and music based on human movement by analyzing live video input. By creating a responsive connection between visual and auditory stimuli,…
Recent advancements in generative models have significantly enhanced talking face video generation, yet singing video generation remains underexplored. The differences between human talking and singing limit the performance of existing…
Interactive audio spatialization technology previously developed for video game authoring and rendering has evolved into an essential component of platforms enabling shared immersive virtual experiences for future co-presence, remote…
This paper presents a benchmark for singing voice enhancement. The development of singing voice enhancement is limited by the lack of realistic evaluation data. To address this gap, this paper introduces SingVERSE, the first real-world…
High-fidelity multi-singer singing voice synthesis is challenging for neural vocoder due to the singing voice data shortage, limited singer generalization, and large computational cost. Existing open corpora could not meet requirements for…