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In this paper, a comparative experimental assessment of computer vision-based methods for sign language recognition is conducted. By implementing the most recent deep neural network methods in this field, a thorough evaluation on multiple…
The trend in sign language generation is centered around data-driven generative methods that require vast amounts of precise 2D and 3D human pose data to achieve an acceptable generation quality. However, currently, most sign language…
Recent advances in skeleton-based action recognition increasingly leverage semantic priors from Large Language Models (LLMs) to enrich skeletal representations. However, the LLM is typically queried in isolation from the recognition model…
Eye movements in reading play a crucial role in psycholinguistic research studying the cognitive mechanisms underlying human language processing. More recently, the tight coupling between eye movements and cognition has also been leveraged…
Hand gesture-based Sign Language Recognition (SLR) serves as a crucial communication bridge between deaf and non-deaf individuals. While Graph Convolutional Networks (GCNs) are common, they are limited by their reliance on fixed skeletal…
Recently, multi-modal physiological signals based emotion recognition has garnered increasing attention in the field of brain-computer interfaces. Nevertheness, the associated multi-modal physiological features are often high-dimensional…
Tokenization is a fundamental preprocessing step in Natural Language Processing (NLP), significantly impacting the capability of large language models (LLMs) to capture linguistic and semantic nuances. This study introduces a novel…
In this paper, we propose a method that estimates a gait index for a sequence of skeletons. Our system is a stack of an encoder and a decoder that are formed by Long Short-Term Memories (LSTMs). In the encoding stage, the characteristics of…
Skeleton-aware sign language recognition (SLR) has gained popularity due to its ability to remain unaffected by background information and its lower computational requirements. Current methods utilize spatial graph modules and temporal…
Integrating human feedback in models can improve the performance of natural language processing (NLP) models. Feedback can be either explicit (e.g. ranking used in training language models) or implicit (e.g. using human cognitive signals in…
Variations of human body skeletons may be considered as dynamic graphs, which are generic data representation for numerous real-world applications. In this paper, we propose a spatio-temporal graph convolution (STGC) approach for assembling…
Figures are essential channels for densely communicating complex ideas in scientific papers. Previous work in automatically generating figure captions has been largely unsuccessful and has defaulted to using single-layer LSTMs, which no…
Human action recognition and motion generation are two active research problems in human-centric computer vision, both aiming to align motion with textual semantics. However, most existing works study these two problems separately, without…
The goal of automatic Sign Language Production (SLP) is to translate spoken language to a continuous stream of sign language video at a level comparable to a human translator. If this was achievable, then it would revolutionise Deaf hearing…
To extract robust and generalizable skeleton action recognition features, large amounts of well-curated data are typically required, which is a challenging task hindered by annotation and computation costs. Therefore, unsupervised…
Gait recognition is a non-intrusive biometric technique for security applications, yet existing studies are dominated by silhouette- and parsing-based representations. Silhouettes are sparse and miss internal structural details, limiting…
Sign Language Video Generation (SLVG) seeks to generate identity-preserving sign language videos from spoken language texts. Existing methods primarily rely on the single coarse condition (\eg, skeleton sequences) as the intermediary to…
Zero-Shot Learning (ZSL) has rapidly advanced in recent years. Towards overcoming the annotation bottleneck in the Sign Language Recognition (SLR), we explore the idea of Zero-Shot Sign Language Recognition (ZS-SLR) with no annotated visual…
Recently, with the availability of cost-effective depth cameras coupled with real-time skeleton estimation, the interest in skeleton-based human action recognition is renewed. Most of the existing skeletal representation approaches use…
This study introduces the continuous Educational Turkish Sign Language (E-TSL) dataset, collected from online Turkish language lessons for 5th, 6th, and 8th grades. The dataset comprises 1,410 videos totaling nearly 24 hours and includes…