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Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert

Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the physical space. Similarly, they are unable to access…

Human-Computer Interaction · Computer Science 2025-10-28 Yuichi Hiroi , Yuji Hatada , Takefumi Hiraki

Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…

Human-Computer Interaction · Computer Science 2017-09-01 Ayush Sharma , Piyush Bajpai , Sukhdev Singh , Kiran Khatter

This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university settings. Unlike traditional awareness methods, this immersive…

Human-Computer Interaction · Computer Science 2025-02-24 José Manuel Alcalde-Llergo , Pilar Aparicio-Martínez , Andrea Zingoni , Sara Pinzi , Enrique Yeguas-Bolívar

The virtuality continuum describes the degrees of positive virtuality under the umbrella term mixed reality. Besides adding virtual information within a mixed environment, diminished reality aims at reducing real world information. Mann…

Human-Computer Interaction · Computer Science 2016-09-16 Philipp Tiefenbacher , Gerhard Rigoll

As more people meet, interact, and socialize online, Social Virtual Reality (VR) emerges as a technology that bridges the gap between traditional face-to-face and online communication. Unlike traditional screen-based applications, Social VR…

Human-Computer Interaction · Computer Science 2026-01-22 Niloofar Sayadi , Sadie Co , Diego Gomez-Zara

Digitalization and virtualization are parts of our everyday lives in almost all aspects ranging from work, education, and communication to entertainment. A novel step in this direction is the widespread interest in extended reality (XR)…

Human-Computer Interaction · Computer Science 2024-05-10 Sebastian Cmentowski , Sukran Karaosmanoglu , Frank Steinicke

This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

Human presence has traditionally been constrained by the limits of physical embodiment, allowing individuals to exist in only one place at a time. This article introduces Multi-Existence Identity (MEI)- a socio-technical framework that…

Human-Computer Interaction · Computer Science 2026-04-21 A S M Touhidul Islam , John Tookey

In immersive Virtual Reality (VR), your brain can trick you into believing that your virtual hands are your real hands. Manipulating the representation of the body, namely the avatar, is a potentially powerful tool for the design of…

Human-Computer Interaction · Computer Science 2020-07-28 Tugce Akkoc , Emre Ugur , Inci Ayhan

In recent years there has been a strong development of the concept of virtual reality (VR) which from the first video games developed in the 60s has reached the current immersive systems. VR and the consequent deception of perception pose…

Human-Computer Interaction · Computer Science 2023-02-22 Francesco Sisini , Valentina Sisini , Laura Sisini

The objective of this paper is to present a Mixed Reality System (MRS) for rehabilitation of the upper limb after stroke. The system answers the following challenges: (i) increase motivation of patients by making the training a personalized…

Human-Computer Interaction · Computer Science 2010-11-09 Ines Di Loreto Ines , Abdelkader Gouaïch

Artificial intelligence (AI) has revolutionized human cognitive abilities and facilitated the development of new AI entities capable of interacting with humans in both physical and virtual environments. Despite the existence of virtual…

Human-Computer Interaction · Computer Science 2024-01-30 Zhenliang Zhang , Zeyu Zhang , Ziyuan Jiao , Yao Su , Hangxin Liu , Wei Wang , Song-Chun Zhu

In traditional journaling practices, authors express and process their thoughts by writing them down. We propose a somaesthetic-inspired alternative that uses the human body, rather than written words, as the medium of expression. We coin…

Human-Computer Interaction · Computer Science 2026-01-23 Michael Yin , Robert Xiao , Nadine Wagener

Immersive environments enable users to engage in embodied interaction, enhancing the sensemaking processes involved in completing tasks such as immersive analytics. Previous comparative studies on immersive analytics using augmented and…

Human-Computer Interaction · Computer Science 2024-04-08 Xiaoyan Zhou , Anil Ufuk Batmaz , Adam S. Williams , Dylan Schreiber , Francisco Ortega

Virtual humans play a pivotal role in social virtual environments, shaping users' VR experiences. The diversity in available options and users' preferences can result in a heterogeneous mix of appearances among a group of virtual humans.…

Human-Computer Interaction · Computer Science 2024-06-28 David Mal , Nina Döllinger , Erik Wolf , Stephan Wenninger , Mario Botsch , Carolin Wienrich , Marc Erich Latoschik

The ability to regulate and cope with strong emotions is essential for maintaining our mental health and well-being. However, learning how to emotionally regulate can be a bit of a mystery since it is largely an invisible process and it can…

Human-Computer Interaction · Computer Science 2022-12-02 Alexandra Kitson

Oculus rift: Virtual reality (VR) is a burgeoning field that has the inherent potential of manipulating peoples mind with a superlative 3D experience. Oculus rift is one such application that assists in achieving the same. With the fleeting…

Human-Computer Interaction · Computer Science 2014-08-07 Parth Rajesh Desai , Pooja Nikhil Desai , Komal Deepak Ajmera , Khushbu Mehta

Augmented reality (AR) provides users with a unique social space where virtual objects are natural parts of the real world. The users can interact with 3D virtual objects and virtual humans projected onto the physical environment. This work…

Human-Computer Interaction · Computer Science 2023-08-29 Dongyun Han , Donghoon Kim , Kangsoo Kim , Isaac Cho

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…