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Related papers: Virtual Psychedelia

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Video is complex due to large variations in motion and rich content in fine-grained visual details. Abstracting useful information from such information-intensive media requires exhaustive computing resources. This paper studies a two-step…

Computer Vision and Pattern Recognition · Computer Science 2022-01-12 Zhaofan Qiu , Ting Yao , Yan Shu , Chong-Wah Ngo , Tao Mei

While most neural generative models generate outputs in a single pass, the human creative process is usually one of iterative building and refinement. Recent work has proposed models of editing processes, but these mostly focus on editing…

Machine Learning · Computer Science 2021-03-08 Ziyu Yao , Frank F. Xu , Pengcheng Yin , Huan Sun , Graham Neubig

Vision-language models (VLMs) exhibit a striking paradox: they can generate executable code that reconstructs a 3D scene from geometric primitives with correct object counts, classes, and approximate positions, yet the same models fail at…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Junze Liu , Kun Qian , Florian Dubost , Kai Zhong , Arvind Srinivasan , Nan Chen , Anping Wang , Sam Zhang , Alejandro Mottini , Qingjun Cui , Tian Wang

Particle Image Velocimetry (PIV) is a method of im-aging and analysing fields of flows. The PIV tech-niques compute and display all the motion vectors of the field in a resulting image. Speeds more than thou-sand vectors per second can be…

Hardware Architecture · Computer Science 2008-07-24 Alain Aubert , Nathalie Bochard , Virginie Fresse

To understand a complex action, multiple sources of information, including appearance, positional, and semantic features, need to be integrated. However, these features are difficult to be fused since they often differ significantly in…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Rui Yan , Lingxi Xie , Xiangbo Shu , Jinhui Tang

Text-guided 3D shape generation remains challenging due to the absence of large paired text-shape data, the substantial semantic gap between these two modalities, and the structural complexity of 3D shapes. This paper presents a new…

Computer Vision and Pattern Recognition · Computer Science 2023-02-27 Zhengzhe Liu , Peng Dai , Ruihui Li , Xiaojuan Qi , Chi-Wing Fu

Fringe projection profilometry (FPP) has been established as a high-accuracy 3D reconstruction method capable of achieving sub-pixel accuracy. However, this technique faces significant constraints due to complex calibration requirements,…

Image and Video Processing · Electrical Eng. & Systems 2025-09-30 Adam Haroon , Anush Lakshman , Badrinath Balasubramaniam , Beiwen Li

We study a generalized setup for learning from demonstration to build an agent that can manipulate novel objects in unseen scenarios by looking at only a single video of human demonstration from a third-person perspective. To accomplish…

Machine Learning · Computer Science 2019-11-22 Pratyusha Sharma , Deepak Pathak , Abhinav Gupta

Future intelligent system will involve very various types of artificial agents, such as mobile robots, smart home infrastructure or personal devices, which share data and collaborate with each other to execute certain tasks.Designing an…

Human-Computer Interaction · Computer Science 2020-10-29 Chao Wang , Stephan Hasler , Manuel Muehlig , Frank Joublin , Antonello Ceravola , Joerg Deigmoeller , Lydia Fischer

Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Ke Li , Tim Rolff , Susanne Schmidt , Reinhard Bacher , Simone Frintrop , Wim Leemans , Frank Steinicke

We propose a neural rendering-based system that creates head avatars from a single photograph. Our approach models a person's appearance by decomposing it into two layers. The first layer is a pose-dependent coarse image that is synthesized…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Egor Zakharov , Aleksei Ivakhnenko , Aliaksandra Shysheya , Victor Lempitsky

Virtual Reality (VR) applications often require users to perform actions with two hands when performing tasks and interacting with objects in virtual environments. Although bimanual interactions in VR can resemble real-world interactions --…

Human-Computer Interaction · Computer Science 2024-04-23 Momona Yamagami , Sasa Junuzovic , Mar Gonzalez-Franco , Eyal Ofek , Edward Cutrell , John R. Porter , Andrew D. Wilson , Martez E. Mott

The rapid development and expansion of World Wide Web and network systems have changed the computing world in the last decade and also equipped the intruders and hackers with new facilities for their destructive purposes. The cost of…

Cryptography and Security · Computer Science 2014-02-24 Tanusree Chatterjee , Abhishek Bhattacharya

Synthesis of ergodic, stationary visual patterns is widely applicable in texturing, shape modeling, and digital content creation. The wide applicability of this technique thus requires the pattern synthesis approaches to be scalable,…

Computer Vision and Pattern Recognition · Computer Science 2022-04-18 Haiwei Chen , Jiayi Liu , Weikai Chen , Shichen Liu , Yajie Zhao

This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

We present FashionEngine, an interactive 3D human generation and editing system that creates 3D digital humans via user-friendly multimodal controls such as natural languages, visual perceptions, and hand-drawing sketches. FashionEngine…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Tao Hu , Fangzhou Hong , Zhaoxi Chen , Ziwei Liu

Text-to-3D generative AI systems create navigable environments from natural language prompts, but unlike text-to-image generation, evaluation requires embodied exploration of spatial coherence, scale, and navigability. We present the first…

Human-Computer Interaction · Computer Science 2026-03-17 Aung Pyae

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin…

In the last few years, Neural Painting (NP) techniques became capable of producing extremely realistic artworks. This paper advances the state of the art in this emerging research domain by proposing the first approach for Interactive NP.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Elia Peruzzo , Willi Menapace , Vidit Goel , Federica Arrigoni , Hao Tang , Xingqian Xu , Arman Chopikyan , Nikita Orlov , Yuxiao Hu , Humphrey Shi , Nicu Sebe , Elisa Ricci

Intelligent agents need a physical understanding of the world to predict the impact of their actions in the future. While learning-based models of the environment dynamics have contributed to significant improvements in sample efficiency…

Machine Learning · Computer Science 2020-05-20 Eric Heiden , David Millard , Hejia Zhang , Gaurav S. Sukhatme