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The recent introduction of 3D Gaussian Splatting (3DGS) has significantly advanced novel view synthesis. Several studies have further improved the rendering quality of 3DGS, yet they still exhibit noticeable visual discrepancies when…

Computer Vision and Pattern Recognition · Computer Science 2025-11-20 Junseo Koo , Jinseo Jeong , Gunhee Kim

Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields, these representations are more flexible, adaptive, and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Jorge Condor , Nicolas Moenne-Loccoz , Merlin Nimier-David , Piotr Didyk , Zan Gojcic , Qi Wu

Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

We introduce pixelSplat, a feed-forward model that learns to reconstruct 3D radiance fields parameterized by 3D Gaussian primitives from pairs of images. Our model features real-time and memory-efficient rendering for scalable training as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 David Charatan , Sizhe Li , Andrea Tagliasacchi , Vincent Sitzmann

3D Gaussian Splatting (3DGS) has emerged as a promising approach for CT reconstruction. However, existing methods rely on the average gradient magnitude of points within the view, often leading to severe needle-like artifacts under…

Image and Video Processing · Electrical Eng. & Systems 2025-08-07 Yikuang Yuluo , Yue Ma , Kuan Shen , Tongtong Jin , Wang Liao , Yangpu Ma , Fuquan Wang

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhenhua Du , Zhen Tan , Haoyu Zhang , Dewen Hu , Shuaifeng Zhi , Peidong Liu

The significance of informative and robust point representations has been widely acknowledged for 3D scene understanding. Despite existing self-supervised pre-training counterparts demonstrating promising performance, the model collapse and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-12 Lei Yao , Yi Wang , Yi Zhang , Moyun Liu , Lap-Pui Chau

4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds.…

Computer Vision and Pattern Recognition · Computer Science 2025-07-23 Xinjie Zhang , Zhening Liu , Yifan Zhang , Xingtong Ge , Dailan He , Tongda Xu , Yan Wang , Zehong Lin , Shuicheng Yan , Jun Zhang

High-fidelity three-dimensional (3D) reconstruction is essential for robotics and simulation. While Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) achieve impressive rendering quality, their reliance on time-consuming…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Xiong Jinlin , Li Can , Shen Jiawei , Qi Zhigang , Sun Lei , Zhao Dongyang

Recently, with the development of Neural Radiance Fields and Gaussian Splatting, 3D reconstruction techniques have achieved remarkably high fidelity. However, the latent representations learnt by these methods are highly entangled and lack…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Shuyi Jiang , Qihao Zhao , Hossein Rahmani , De Wen Soh , Jun Liu , Na Zhao

The field of novel view synthesis from images has seen rapid advancements with the introduction of Neural Radiance Fields (NeRF) and more recently with 3D Gaussian Splatting. Gaussian Splatting became widely adopted due to its efficiency…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Ruihong Yin , Vladimir Yugay , Yue Li , Sezer Karaoglu , Theo Gevers

3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability. Especially on constrained devices, training performance…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Saswat Subhajyoti Mallick , Rahul Goel , Bernhard Kerbl , Francisco Vicente Carrasco , Markus Steinberger , Fernando De La Torre

A key challenge in fine-grained 3D-based interactive editing is the absence of an efficient representation that balances diverse modifications with high-quality view synthesis under a given memory constraint. While 3D meshes provide…

Surface reconstruction from multi-view images is a core challenge in 3D vision. Recent studies have explored signed distance fields (SDF) within Neural Radiance Fields (NeRF) to achieve high-fidelity surface reconstructions. However, these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Baixin Xu , Jiangbei Hu , Jiaze Li , Ying He

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Michael Niemeyer , Fabian Manhardt , Marie-Julie Rakotosaona , Michael Oechsle , Daniel Duckworth , Rama Gosula , Keisuke Tateno , John Bates , Dominik Kaeser , Federico Tombari

Signed distance-radiance field (SDF-NeRF) is a promising environment representation that offers both photo-realistic rendering and geometric reasoning such as proximity queries for collision avoidance. However, the slow training speed and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Runfa Blark Li , Keito Suzuki , Bang Du , Ki Myung Brian Lee , Nikolay Atanasov , Truong Nguyen

Recently, Gaussian Splatting (GS) has received a lot of attention in surface reconstruction. However, while 3D objects can be of complex and diverse shapes in the real world, existing GS-based methods only limitedly use a single type of…

Computer Vision and Pattern Recognition · Computer Science 2025-07-16 Haoxuan Qu , Yujun Cai , Hossein Rahmani , Ajay Kumar , Junsong Yuan , Jun Liu

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often fall short in realistically depicting complex scenes. On the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-21 Yiwen Chen , Zilong Chen , Chi Zhang , Feng Wang , Xiaofeng Yang , Yikai Wang , Zhongang Cai , Lei Yang , Huaping Liu , Guosheng Lin

As generative models become increasingly capable of producing high-fidelity visual content, the demand for efficient, interpretable, and editable image representations has grown substantially. Recent advances in 2D Gaussian Splatting (2DGS)…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Hao Wang , Ashish Bastola , Chaoyi Zhou , Wenhui Zhu , Xiwen Chen , Xuanzhao Dong , Siyu Huang , Abolfazl Razi

This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos. While the classical approaches to model and render virtual humans generally use a textured mesh, recent research has…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Arthur Moreau , Jifei Song , Helisa Dhamo , Richard Shaw , Yiren Zhou , Eduardo Pérez-Pellitero
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