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Related papers: GPU-friendly Stroke Expansion

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Stroking and filling are the two basic rendering operations on paths in vector graphics. The theory of filling a path is well-understood in terms of contour integrals and winding numbers, but when path rendering standards specify stroking,…

Graphics · Computer Science 2026-04-07 Mark J. Kilgard

Stroking a path is one of the two basic rendering operations in vector graphics standards (e.g., PostScript, PDF, SVG). We survey path stroking rendering results from real-world software implementations of path stroking for anecdotal…

Graphics · Computer Science 2020-07-27 Mark J. Kilgard

We present in this paper several improvements for computing shortest path maps using OpenGL shaders. The approach explores GPU rasterization as a way to propagate optimal costs on a polygonal 2D environment, producing shortest path maps…

Graphics · Computer Science 2018-05-23 Renato Farias , Marcelo Kallmann

Efficient parallelization of algorithms on general-purpose GPUs is essential in many areas today. However, it is a non-trivial task for software engineers to utilize GPUs to improve the performance of high-level programs in general.…

Programming Languages · Computer Science 2024-07-09 Lars Hummelgren , John Wikman , Oscar Eriksson , Philipp Haller , David Broman

In this paper, we explore the limits of graphics processors (GPUs) for general purpose parallel computing by studying problems that require highly irregular data access patterns: parallel graph algorithms for list ranking and connected…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-02-25 Frank Dehne , Kumanan Yogaratnam

We present Neural 3D Strokes, a novel technique to generate stylized images of a 3D scene at arbitrary novel views from multi-view 2D images. Different from existing methods which apply stylization to trained neural radiance fields at the…

Computer Vision and Pattern Recognition · Computer Science 2024-03-13 Hao-Bin Duan , Miao Wang , Yan-Xun Li , Yong-Liang Yang

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

Understanding the stroke-based evolution of visual artworks is useful for advancing artwork learning, appreciation, and interactive display. While the stroke sequence of renowned artworks remains largely unknown, formulating this sequence…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Jeripothula Prudviraj , Vikram Jamwal

The Euler tour technique is a classical tool for designing parallel graph algorithms, originally proposed for the PRAM model. We ask whether it can be adapted to run efficiently on GPU. We focus on two established applications of the…

Data Structures and Algorithms · Computer Science 2021-03-30 Adam Polak , Adrian Siwiec , Michał Stobierski

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

Graphics · Computer Science 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that each store only part of the model. In particular, we…

Graphics · Computer Science 2022-04-22 Ingo Wald , Steven G Parker

Algorithms for finding minimum or bounded vertex covers in graphs use a branch-and-reduce strategy, which involves exploring a highly imbalanced search tree. Prior GPU solutions assign different thread blocks to different sub-trees, while…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-29 Hussein Amro , Basel Fakhri , Amer E. Mouawad , Izzat El Hajj

We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics processing unit (GPU). This interplay of DGS and GPU opens up various applications in education and…

Mathematical Software · Computer Science 2018-08-15 Aaron Montag , Jürgen Richter-Gebert

Connected components and spanning forest are fundamental graph algorithms due to their use in many important applications, such as graph clustering and image segmentation. GPUs are an ideal platform for graph algorithms due to their high…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-08-28 Changwan Hong , Laxman Dhulipala , Julian Shun

Skeletal animations of large-scale characters are widely used in video games. However, with a large number of characters are involved, relying on the CPU to calculate skeletal animations leads to significant performance problems. There are…

Graphics · Computer Science 2025-05-13 Xi Pan

Computing the edge expansion of a graph is a famously hard combinatorial problem for which there have been many approximation studies. We present two variants of exact algorithms using semidefinite programming (SDP) to compute this constant…

Optimization and Control · Mathematics 2025-11-26 Akshay Gupte , Melanie Siebenhofer , Angelika Wiegele

We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-03-02 Yuechao Pan , Yangzihao Wang , Yuduo Wu , Carl Yang , John D. Owens

Graph embedding aims at learning a vector-based representation of vertices that incorporates the structure of the graph. This representation then enables inference of graph properties. Existing graph embedding techniques, however, do not…

Graph embedding techniques have attracted growing interest since they convert the graph data into continuous and low-dimensional space. Effective graph analytic provides users a deeper understanding of what is behind the data and thus can…

Machine Learning · Computer Science 2022-01-21 Azita Nouri , Philip E. Davis , Pradeep Subedi , Manish Parashar

A new flow solver scalable on multiple Graphics Processing Units (GPUs) for direct numerical simulation of wall-bounded incompressible flow is presented. This solver utilizes a previously reported work (J. Comp. Physics, vol. 352 (2018),…

Computational Physics · Physics 2018-12-05 Sanghyun Ha , Junshin Park , Donghyun You
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