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Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, especially with a focus on expert-level or even super-human play. But real life also pushes human intelligence along a…

We propose a hierarchical framework for collaborative intelligent systems. This framework organizes research challenges based on the nature of the collaborative activity and the information that must be shared, with each level building on…

We present a new theory of categorization based on an information-theoretic rational analysis. To evaluate this theory, we investigate how well it can account for key findings from classic categorization experiments conducted by Hayes-Roth…

Artificial Intelligence · Computer Science 2026-05-07 Christopher J. MacLellan , Karthik Singaravadivelan , Xin Lian , Zekun Wang , Pat Langley

This paper analyzes the information disclosure problems originated in economics through the lens of information theory. Such problems are radically different from the conventional communication paradigms in information theory since they…

Information Theory · Computer Science 2016-11-15 Emrah Akyol , Cedric Langbort , Tamer Basar

The use of Dynamic Epistemic Logic (DEL) in multi-agent planning has led to a widely adopted action formalism that can handle nondeterminism, partial observability and arbitrary knowledge nesting. As such expressive power comes at the cost…

Artificial Intelligence · Computer Science 2023-07-31 Alessandro Burigana , Paolo Felli , Marco Montali , Nicolas Troquard

Hierarchical DQN (h-DQN) is a two-level architecture of feedforward neural networks where the meta level selects goals and the lower level takes actions to achieve the goals. We show tasks that cannot be solved by h-DQN, exemplifying the…

Artificial Intelligence · Computer Science 2020-06-23 Weihang Yuan , Héctor Muñoz-Avila

We propose a new declarative planning language, called K, which is based on principles and methods of logic programming. In this language, transitions between states of knowledge can be described, rather than transitions between completely…

Artificial Intelligence · Computer Science 2008-02-21 Thomas Eiter , Wolfgang Faber , Nicola Leone , Gerald Pfeifer , Axel Polleres

We present a conceptual space framework for modelling abstract concepts that unfold over time, demonstrated through a chess-based proof-of-concept. Strategy concepts, such as attack or sacrifice, are represented as geometric regions across…

Artificial Intelligence · Computer Science 2026-01-30 Hadi Banaee , Stephanie Lowry

We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…

Computer Science and Game Theory · Computer Science 2014-12-10 Joseph Y. Halpern , Rafael Pass

We propose a novel model to explain the mechanisms underlying dominance hierarchical structures. Guided by a predetermined social convention, agents with limited cognitive abilities optimize their strategies in a Hawk-Dove game. We find…

Populations and Evolution · Quantitative Biology 2022-06-22 Hanyuan Huang , Jiabin Wu

This work studies the problem of ad hoc teamwork in teams composed of agents with differing computational capabilities. We consider cooperative multi-player games in which each agent's policy is constrained by a private capability…

Multiagent Systems · Computer Science 2023-04-28 Charles Jin , Zhang-Wei Hong , Farid Arthaud , Idan Orzech , Martin Rinard

Large language models (LLMs) trained with reinforcement objectives often achieve superficially correct answers via shortcut strategies, pairing correct outputs with spurious or unfaithful reasoning and degrading under small causal…

Machine Learning · Computer Science 2025-09-30 Xiangqi Wang , Yue Huang , Yujun Zhou , Xiaonan Luo , Kehan Guo , Xiangliang Zhang

Large language model reasoning is often treated as a monolithic capability, relying on binary preference supervision that fails to capture partial progress or fine-grained reasoning quality. We introduce Continuous Utility Direct Preference…

Understanding how biological organisms make decisions is of fundamental importance in understanding behavior. Such an understanding within evolutionary game theory so far has been sought by appealing to bounded rationality. Here, we present…

Populations and Evolution · Quantitative Biology 2025-12-16 Mohammad Salahshour

Strategy Logic (SL, for short) has been introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns out to be very…

Logic in Computer Science · Computer Science 2019-03-14 Fabio Mogavero , Aniello Murano , Giuseppe Perelli , Moshe Y. Vardi

This work addresses competitive resource allocation in a sequential setting, where two players allocate resources across objects or locations of shared interest. Departing from the simultaneous Colonel Blotto game, our framework introduces…

Computer Science and Game Theory · Computer Science 2025-04-24 Omkar Thakoor , Rajgopal Kannan , Victor Prasanna

We introduce the Structured Knowledge Accumulation (SKA) framework, which reinterprets entropy as a dynamic, layer-wise measure of knowledge alignment in neural networks. Instead of relying on traditional gradient-based optimization, SKA…

Machine Learning · Computer Science 2025-03-19 Bouarfa Mahi Quantiota

Large language models (LLMs) have demonstrated impressive performance in various natural language processing tasks, yet their ability to perform multi-step logical reasoning remains an open challenge. Although Chain-of-Thought prompting has…

Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel…

Machine Learning · Computer Science 2024-10-01 Shu Ishida

Recent empirical studies show three phenomena with increasing size of language models: compute-optimal size scaling, emergent capabilities, and performance plateauing. We present a simple unified mathematical framework to explain all of…

Information Theory · Computer Science 2024-10-17 Anuj K. Nayak , Lav R. Varshney