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Video creation has become increasingly popular, yet the expertise and effort required for editing often pose barriers to beginners. In this paper, we explore the integration of large language models (LLMs) into the video editing workflow to…

Human-Computer Interaction · Computer Science 2024-02-29 Bryan Wang , Yuliang Li , Zhaoyang Lv , Haijun Xia , Yan Xu , Raj Sodhi

The field of vision-language models (VLMs), which take images and texts as inputs and output texts, is rapidly evolving and has yet to reach consensus on several key aspects of the development pipeline, including data, architecture, and…

Computer Vision and Pattern Recognition · Computer Science 2024-08-26 Hugo Laurençon , Andrés Marafioti , Victor Sanh , Léo Tronchon

Generative video models, a leading approach to world modeling, face fundamental limitations. They often violate physical and logical rules, lack interactivity, and operate as opaque black boxes ill-suited for building structured, queryable…

Computer Vision and Pattern Recognition · Computer Science 2025-12-15 Felix O'Mahony , Roberto Cipolla , Ayush Tewari

Vision-language models (VLMs) achieve remarkable success in single-image tasks. However, real-world scenarios often involve intricate multi-image inputs, leading to a notable performance decline as models struggle to disentangle critical…

Computer Vision and Pattern Recognition · Computer Science 2025-04-30 Juntian Zhang , Chuanqi cheng , Yuhan Liu , Wei Liu , Jian Luan , Rui Yan

The use of Large Language Models (LLMs) for generating Behavior Trees (BTs) has recently gained attention in the robotics community, yet remains in its early stages of development. In this paper, we propose a novel framework that leverages…

Robotics · Computer Science 2025-01-13 Naoki Wake , Atsushi Kanehira , Jun Takamatsu , Kazuhiro Sasabuchi , Katsushi Ikeuchi

In this study, we are interested in imbuing robots with the capability of physically-grounded task planning. Recent advancements have shown that large language models (LLMs) possess extensive knowledge useful in robotic tasks, especially in…

Robotics · Computer Science 2023-12-27 Yingdong Hu , Fanqi Lin , Tong Zhang , Li Yi , Yang Gao

Automated tools for video editing and assembly have applications ranging from filmmaking and advertisement to content creation for social media. Previous video editing work has mainly focused on either retrieval or user interfaces, leaving…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Marcelo Sandoval-Castaneda , Bryan Russell , Josef Sivic , Gregory Shakhnarovich , Fabian Caba Heilbron

With the rapid evolution of global autonomous driving technology, the demand for its core sensing hardware, Light Detection and Ranging (LiDAR), is escalating. As the light source part of the LiDAR system, lasers, particularly the…

Large language models (LLMs) have gained increasing popularity in robotic task planning due to their exceptional abilities in text analytics and generation, as well as their broad knowledge of the world. However, they fall short in decoding…

Robotics · Computer Science 2024-08-01 Aoran Mei , Guo-Niu Zhu , Huaxiang Zhang , Zhongxue Gan

Large language models (LLMs) have increased interest in vision language models (VLMs), which process image-text pairs as input. Studies investigating the visual understanding ability of VLMs have been proposed, but such studies are still…

Computation and Language · Computer Science 2024-06-25 Jesse Atuhurra , Iqra Ali , Tatsuya Hiraoka , Hidetaka Kamigaito , Tomoya Iwakura , Taro Watanabe

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

Large Language Models (LLMs) are revolutionizing industries by enhancing efficiency, scalability, and innovation. This paper investigates the potential of LLMs in automating Computer-Aided Design (CAD) workflows, by integrating FreeCAD with…

Human-Computer Interaction · Computer Science 2025-08-05 Sumit Kumar , Sarthak Kapoor , Harsh Vardhan , Yao Zhao

Large language models (LLMs) have made tremendous progress in natural language understanding and they have also been successfully adopted in other domains such as computer vision, robotics, reinforcement learning, etc. In this work, we…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Reza Pourreza , Apratim Bhattacharyya , Sunny Panchal , Mingu Lee , Pulkit Madan , Roland Memisevic

The advancement of autonomous driving technologies necessitates increasingly sophisticated methods for understanding and predicting real-world scenarios. Vision language models (VLMs) are emerging as revolutionary tools with significant…

Computer Vision and Pattern Recognition · Computer Science 2024-08-30 Yongjie Fu , Anmol Jain , Xuan Di , Xu Chen , Zhaobin Mo

We investigate the ability of Vision Language Models (VLMs) to perform visual perspective taking using a new set of visual tasks inspired by established human tests. Our approach leverages carefully controlled scenes in which a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Gracjan Góral , Alicja Ziarko , Piotr Miłoś , Michał Nauman , Maciej Wołczyk , Michał Kosiński

The increasing demand for high-quality, diverse training data poses a significant bottleneck in advancing vision-language models (VLMs). This paper presents VLM Dialog Games, a novel and scalable self-improvement framework for VLMs. Our…

Machine Learning · Computer Science 2025-02-06 Ksenia Konyushkova , Christos Kaplanis , Serkan Cabi , Misha Denil

Recent advances in vision-language models (VLMs) have expanded their multimodal code generation capabilities, yet their ability to generate executable visualization code from plots, especially for complex 3D, animated, plot-to-plot…

Human-Computer Interaction · Computer Science 2026-01-21 Yi Zhao , Zhen Yang , Shuaiqi Duan , Wenmeng Yu , Zhe Su , Jibing Gong , Jie Tang

Vision-as-inverse-graphics, the concept of reconstructing images into editable programs, remains challenging for Vision-Language Models (VLMs), which inherently lack fine-grained spatial grounding in one-shot settings. To address this, we…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Shaofeng Yin , Jiaxin Ge , Zora Zhiruo Wang , Chenyang Wang , Xiuyu Li , Michael J. Black , Trevor Darrell , Angjoo Kanazawa , Haiwen Feng

Visual-language models (VLM) have emerged as a powerful tool for learning a unified embedding space for vision and language. Inspired by large language models, which have demonstrated strong reasoning and multi-task capabilities, visual…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Yifan Li , Zhixin Lai , Wentao Bao , Zhen Tan , Anh Dao , Kewei Sui , Jiayi Shen , Dong Liu , Huan Liu , Yu Kong

Vision Language Models (VLMs), exemplified by GPT-4V, adeptly integrate text and vision modalities. This integration enhances Large Language Models' ability to mimic human perception, allowing them to process image inputs. Despite VLMs'…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Messi H. J. Lee , Jacob M. Montgomery , Calvin K. Lai