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We have carried out a hydrodynamical code comparison study of interacting multiphase fluids. The two commonly used techniques of grid and smoothed particle hydrodynamics (SPH) show striking differences in their ability to model processes…
We describe an implicit general relativistic hydrodynamics code. The evolution equations are formulated in comoving coordinates. A conservative finite differencing of the Einstein equations is outlined, and artificial viscosity and…
We present SPARCS, which combines the moment-based radiative transfer method SPH-M1RT with the non-equilibrium metal chemistry solver CHIMES in the modern highly-parallel astrophysical code SWIFT. SPARCS enables on-the-fly radiation…
Analysing data from Smoothed Particle Hydrodynamics (SPH) simulations is about understanding global fluid properties rather than individual fluid elements. Therefore, in order to properly understand the outcome of such simulations it is…
Large-scale stellar surveys, such as SDSS-V, 4MOST, WEAVE, and PLATO, require accurate atmospheric models and synthetic spectra of stars for accurate analyses of fundamental stellar parameters and chemical abundances. The primary goal of…
We present the public Monte Carlo photoionization and moving-mesh radiation hydrodynamics code CMacIonize, which can be used to simulate the self-consistent evolution of HII regions surrounding young O and B stars, or other sources of…
We present a new hybrid Smoothed Particle Hydrodynamics (SPH)/N-body method for modelling the collisional stellar dynamics of young clusters in a live gas background. By deriving the equations of motion from Lagrangian mechanics we obtain a…
We introduce a new algorithm for the calculation of multidimensional optical depths in approximate radiative transport schemes, equally applicable to neutrinos and photons. Motivated by (but not limited to) neutrino transport in…
We present and test a general-purpose code, called PPASPH, for evolving self-gravitating fluids in astrophysics, both with and without a collisionless component. In PPASPH, hydrodynamical properties are computed by using the SPH (Smoothed…
We have been constructed a brand-new radiation hydrodynamics solver based upon Smoothed Particle Hydrodynamics (SPH), which works on parallel computer system. The code is designed to investigate the formation and evolution of the first…
Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for…
Many astrophysical and terrestrial scenarios involving magnetic fields can be approached in axial geometry. Although the smoothed particle hydrodynamics (SPH) technique has been successfully extended to magneto-hydrodynamics (MHD), a…
SpK is part of the numerical codebase at Imperial College London used to model high energy density physics (HEDP) experiments. SpK is an efficient atomic and microphysics code used to perform detailed configuration accounting calculations…
A generalization of implicit conservative numerics to multiple dimensions requires advanced concepts of tensor analysis and differential geometry and hence a more thorough dedication to mathematical fundamentals than maybe expected at first…
We describe an extension of the Enzo code to enable fully-coupled radiation hydrodynamical simulation of inhomogeneous reionization in large $\sim (100 Mpc)^3$ cosmological volumes with thousands to millions of point sources. We solve all…
We describe an OctTree algorithm for the MPI-parallel, adaptive mesh-refinement code {\sc FLASH}, which can be used to calculate the gas self-gravity, and also the angle-averaged local optical depth, for treating ambient diffuse radiation.…
We compare the statistics of driven, supersonic turbulence at high Mach number using FLASH a widely used Eulerian grid-based code and PHANTOM, a Lagrangian SPH code at resolutions of up to 512^3 in both grid cells and SPH particles. We find…
A combined N--body/SPH code is presented which benefits from the high speed of the special purpose hardware GRAPE (GRAvity PipE). Besides gravitational forces, GRAPE also returns the list of neighbours and can, therefore, be used to speed…
We discuss the cosmological simulation code GADGET-2, a new massively parallel TreeSPH code, capable of following a collisionless fluid with the N-body method, and an ideal gas by means of smoothed particle hydrodynamics (SPH). Our…
We present a hybrid technique of N-body simulation to deal with collisionless stellar systems having an inhomogeneous global structure. We combine a treecode and a self-consistent field code such that each of the codes model a different…