Related papers: Comparing Continuous and Retrospective Emotion Rat…
In recent years, deep neural networks have demonstrated increasingly strong abilities to recognize objects and activities in videos. However, as video understanding becomes widely used in real-world applications, a key consideration is…
Virtual reality (VR) is increasingly being used as a research platform for investigating human responses to environmental variables. While VR provides tremendous advantages in terms of variable isolation and manipulation, and ease of…
What is Virtual Reality? A professional tool, made to facilitate our everyday tasks? A conceptual mistake, accompanied by cybersickness and unsolved locomotion issues since the very beginning? Or just another source of entertainment that…
In this paper, we introduce two remote extended reality (XR) research methods that can overcome the limitations of lab-based controlled experiments, especially during the COVID-19 pandemic: (1) a predictive model-based task analysis and (2)…
Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently,…
We propose augmenting immersive telepresence by adding a virtual body, representing the user's own arm motions, as realized through a head-mounted display and a 360-degree camera. Previous research has shown the effectiveness of having a…
A particular measure to evaluate a head-mounted display (HMD) based experience is the state of feeling present in virtual reality. Interruptions of a presence experience - break in presence (BIP) - appearing over time, need to be detected…
Emotions conveyed through voice and face shape engagement and context in human AI interaction. Despite rapid progress in omni modal large language models, the holistic evaluation of emotional reasoning with audiovisual cues remains limited.…
This paper analyzes the joint assessment of quality, spatial and social presence, empathy, attitude, and attention in three conditions: (A)visualizing and rating the quality of contents in a Head-Mounted Display (HMD), (B)visualizing the…
Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However,…
This paper presents a comparative evaluation of methods for remote heart rate estimation using face videos, i.e., given a video sequence of the face as input, methods to process it to obtain a robust estimation of the subjects heart rate at…
In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…
From a computational viewpoint, emotions continue to be intriguingly hard to understand. In research, direct, real-time inspection in realistic settings is not possible. Discrete, indirect, post-hoc recordings are therefore the norm. As a…
The continuous dimensional emotion modelled by arousal and valence can depict complex changes of emotions. In this paper, we present our works on arousal and valence predictions for One-Minute-Gradual (OMG) Emotion Challenge. Multimodal…
We propose a visuo-tactile feedback method that combines virtual hand visualization and fingertip vibrations to modulate affective roughness perception in VR. While prior work has focused on object-based textures and vibrotactile feedback,…
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…
Researchers since at least Darwin have debated whether and to what extent emotions are universal or culture-dependent. However, previous studies have primarily focused on facial expressions and on a limited set of emotions. Given that…
Video-based Emotional Reaction Intensity (ERI) estimation measures the intensity of subjects' reactions to stimuli along several emotional dimensions from videos of the subject as they view the stimuli. We propose a multi-modal architecture…
Automatic facial expression recognition is an important research area in the emotion recognition and computer vision. Applications can be found in several domains such as medical treatment, driver fatigue surveillance, sociable robotics,…
Automatic detection and tracking of emotional states has the potential for helping individuals with various mental health conditions. While previous studies have captured physiological signals using wearable devices in laboratory settings,…