Related papers: ActiveRIR: Active Audio-Visual Exploration for Aco…
Hearing aids use dynamic range compression (DRC), a form of automatic gain control, to make quiet sounds louder and loud sounds quieter. Compression can improve listening comfort, but it can also cause distortion in noisy environments. It…
Data-driven acoustic echo cancellation (AEC) methods, predominantly trained on synthetic or constrained real-world datasets, encounter performance declines in unseen echo scenarios, especially in real environments where echo paths are not…
A central capability of a long-lived reinforcement learning (RL) agent is to incrementally adapt its behavior as its environment changes, and to incrementally build upon previous experiences to facilitate future learning in real-world…
We present AudioMiXR, an augmented reality (AR) interface intended to assess how users manipulate virtual audio objects situated in their physical space using six degrees of freedom (6DoF) deployed on a head-mounted display (Apple Vision…
Large Audio Language Models (LALMs) have demonstrated strong capabilities in audio understanding and reasoning. However, their performance on fine grained auditory perception remains unreliable, and existing approaches largely rely on data…
While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…
Latest advances in deep spatial filtering for Ambisonics demonstrate strong performance in stationary multi-speaker scenarios by rotating the sound field toward a target speaker prior to multi-channel enhancement. For applicability in…
Autonomous vehicles inevitably encounter a vast array of scenarios in real-world environments. Addressing long-tail scenarios, particularly those involving intensive interactions with numerous traffic participants, remains one of the most…
Prior works have investigated the use of articulatory features as complementary representations for automatic speech recognition (ASR), but their use was largely confined to shallow acoustic models. In this work, we revisit articulatory…
As the demand for mobile robots continues to increase, social navigation has emerged as a critical task, driving active research into deep reinforcement learning (RL) approaches. However, because pedestrian dynamics and social conventions…
Interactive reinforcement learning (IRL) extends traditional reinforcement learning (RL) by allowing an agent to interact with parent-like trainers during a task. In this paper, we present an IRL approach using dynamic audio-visual input in…
We propose Audio Noise Awareness using Visuals of Indoors for NAVIgation for quieter robot path planning. While humans are naturally aware of the noise they make and its impact on those around them, robots currently lack this awareness. A…
Agent decision making using Reinforcement Learning (RL) heavily relies on either a model or simulator of the environment (e.g., moving in an 8x8 maze with three rooms, playing Chess on an 8x8 board). Due to this dependence, small changes in…
While reinforcement learning (RL) methods that learn an internal model of the environment have the potential to be more sample efficient than their model-free counterparts, learning to model raw observations from high dimensional sensors…
We propose RLAnything, a reinforcement learning framework that dynamically forges environment, policy, and reward models through closed-loop optimization, amplifying learning signals and strengthening the overall RL system for any LLM or…
Obtaining reliable feedback from the environment is a fundamental capability for intelligent agents to evaluate the correctness of their actions and to accumulate reusable knowledge. However, most existing approaches rely on predefined…
Sim2real transfer has received increasing attention lately due to the success of learning robotic tasks in simulation end-to-end. While there has been a lot of progress in transferring vision-based navigation policies, the existing sim2real…
Reinforcement Learning (RL) in various decision-making tasks of machine learning provides effective results with an agent learning from a stand-alone reward function. However, it presents unique challenges with large amounts of environment…
We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to…
Deep reinforcement learning (RL) methods generally engage in exploratory behavior through noise injection in the action space. An alternative is to add noise directly to the agent's parameters, which can lead to more consistent exploration…