Related papers: A Note on Approximating Weighted Nash Social Welfa…
We introduce and analyze new envy-based fairness concepts for agents with weights that quantify their entitlements in the allocation of indivisible items. We propose two variants of weighted envy-freeness up to one item (WEF1): strong,…
We design a distributed algorithm to seek generalized Nash equilibria of a robust game with uncertain coupled constraints. Due to the uncertainty of parameters in set constraints, we aim to find a generalized Nash equilibrium in the worst…
In allocation problems, a given set of goods are assigned to agents in such a way that the social welfare is maximised, that is, the largest possible global worth is achieved. When goods are indivisible, it is possible to use money…
The decisions that human beings make to allocate time has significant bearing on economic output and to the sustenance of social networks. The time allocation problem motivates our formal analysis of the resource allocation game, where…
Given an edge-weighted metric complete graph with $n$ vertices, the maximum weight metric triangle packing problem is to find a set of $n/3$ vertex-disjoint triangles with the total weight of all triangles in the packing maximized. Several…
In recent work of Hazan and Krauthgamer (SICOMP 2011), it was shown that finding an $\eps$-approximate Nash equilibrium with near-optimal value in a two-player game is as hard as finding a hidden clique of size $O(\log n)$ in the random…
The Weighted Tree Augmentation Problem (WTAP) is a fundamental well-studied problem in the field of network design. Given an undirected tree $G=(V,E)$, an additional set of edges $L \subseteq V\times V$ disjoint from $E$ called…
For the classical maximum coverage problem, the greedy algorithm achieves a worst-case $1-1/e$ approximation, which is optimal unless $\text{P} = \text{NP}$. The notion of coverage appears in a wide range of optimization tasks, where…
In this paper, we aim to develop distributed continuous-time algorithms over directed graphs to seek the Nash equilibrium in a noncooperative game. Motivated by the recent consensus-based designs, we present a distributed algorithm with a…
In the Tree Augmentation Problem (TAP) the goal is to augment a tree $T$ by a minimum size edge set $F$ from a given edge set $E$ such that $T \cup F$ is $2$-edge-connected. The best approximation ratio known for TAP is $1.5$. In the more…
We address the Nash equilibrium problem in a partial-decision information scenario, where each agent can only observe the actions of some neighbors, while its cost possibly depends on the strategies of other agents. Our main contribution is…
We present the first near optimal approximation schemes for the maximum weighted (uncapacitated or capacitated) $b$--matching problems for non-bipartite graphs that run in time (near) linear in the number of edges. For any…
We study the problem of allocating $m$ indivisible goods among $n$ agents, where each agent's valuation is fractionally subadditive (XOS). With respect to AnyPrice Share (APS) fairness, Kulkarni et al. (2024) showed that, when agents have…
Fair allocation of indivisible goods has attracted extensive attention over the last two decades, yielding numerous elegant algorithmic results and producing challenging open questions. The problem becomes much harder in the presence of…
The approximation ratio has become one of the dominant measures in mechanism design problems. In light of analysis of algorithms, we define the \emph{smoothed approximation ratio} to compare the performance of the optimal mechanism and a…
Computing Nash equilibrium in multi-agent games is a longstanding challenge at the interface of game theory and computer science. It is well known that a general normal form game in N players and k strategies requires exponential space…
We present a time-optimal deterministic distributed algorithm for approximating a minimum weight vertex cover in hypergraphs of rank $f$. This problem is equivalent to the Minimum Weight Set Cover Problem in which the frequency of every…
We investigate the fair allocation of indivisible goods to agents with possibly different entitlements represented by weights. Previous work has shown that guarantees for additive valuations with existing envy-based notions cannot be…
We consider the problem of episodic reinforcement learning where there are multiple stakeholders with different reward functions. Our goal is to output a policy that is socially fair with respect to different reward functions. Prior works…
This paper studies a resource allocation problem introduced by Koutsoupias and Papadimitriou. The scenario is modelled as a multiple-player game in which each player selects one of a finite number of known resources. The cost to the player…