Related papers: A Note on Approximating Weighted Nash Social Welfa…
A set of $m$ indivisible goods is to be allocated to a set of $n$ agents. Each agent $i$ has an additive valuation function $v_i$ over goods. The value of a good $g$ for agent $i$ is either $1$ or $s$, where $s$ is a fixed rational number…
We consider the problem of fairly allocating indivisible goods to agents with weights representing their entitlements. A natural rule in this setting is the maximum weighted Nash welfare (MWNW) rule, which selects an allocation maximizing…
We examine the complexity of computing welfare- and revenue-maximizing equilibria in autobidding second-price auctions subject to return-on-spend (RoS) constraints. We show that computing an autobidding equilibrium that approximates the…
We study the problem of allocating indivisible items to budget-constrained agents, aiming to provide fairness and efficiency guarantees. Specifically, our goal is to ensure that the resulting allocation is envy-free up to any item (EFx)…
We study the problem of fairly and efficiently allocating indivisible goods among agents with additive valuation functions. Envy-freeness up to one good (EF1) is a well-studied fairness notion for indivisible goods, while Pareto optimality…
This paper addresses the scheduling problem in mobile social networks. We begin by proving that the approximation ratio analysis presented in the paper by Zhang \textit{et al.} (IEEE Transactions on Mobile Computing, 2025) is incorrect, and…
We obtain essentially tight upper bounds for a strengthened notion of regret in the stochastic linear bandits framework. The strengthening -- referred to as Nash regret -- is defined as the difference between the (a priori unknown) optimum…
Large scale multiagent systems must rely on distributed decision making, as centralized coordination is either impractical or impossible. Recent works approach this problem under a game theoretic lens, whereby utility functions are assigned…
We study the fair allocation of indivisible chores among agents with asymmetric weights. Among the various fairness notions, weighted maximin share (WMMS) stands out as particularly compelling. However, whether WMMS admits a constant-factor…
We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to…
Nearest Neighbor Search (NNS) is a fundamental problem in data structures with wide-ranging applications, such as web search, recommendation systems, and, more recently, retrieval-augmented generations (RAG). In such recent applications, in…
This paper concerns computing approximate pure Nash equilibria in weighted congestion games, which has been shown to be PLS-complete. With the help of $\hat{\Psi}$-game and approximate potential functions, we propose two algorithms based on…
We investigate optimal social welfare allocations of $m$ items to $n$ agents with binary additive or submodular valuations. For binary additive valuations, we prove that the set of optimal allocations coincides with the set of so-called…
We consider the classic problem of fairly allocating indivisible goods among agents with additive valuation functions and explore the connection between two prominent fairness notions: maximum Nash welfare (MNW) and envy-freeness up to any…
We consider the problem of repeatedly choosing policies to maximize social welfare. Welfare is a weighted sum of private utility and public revenue. Earlier outcomes inform later policies. Utility is not observed, but indirectly inferred.…
In an epsilon-Nash equilibrium, a player can gain at most epsilon by changing his behaviour. Recent work has addressed the question of how best to compute epsilon-Nash equilibria, and for what values of epsilon a polynomial-time algorithm…
Recently Cole and Gkatzelis gave the first constant factor approximation algorithm for the problem of allocating indivisible items to agents, under additive valuations, so as to maximize the Nash Social Welfare. We give constant factor…
We consider a weighted Shapley network design game, where selfish players choose paths in a network to minimize their cost. The cost function of each edge in the network is affine linear with respect to the sum of weights of the players who…
Given a graph $G$, a community structure $\mathcal{C}$, and a budget $k$, the fair influence maximization problem aims to select a seed set $S$ ($|S|\leq k$) that maximizes the influence spread while narrowing the influence gap between…
Many policy problems involve designing individualized treatment allocation rules to maximize the equilibrium social welfare of interacting agents. Focusing on large-scale simultaneous decision games with strategic complementarities, we…