Related papers: SMPLer: Taming Transformers for Monocular 3D Human…
Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation. Due to the inherent depth ambiguity of monocular settings,…
Training accurate 3D human pose estimators requires large amount of 3D ground-truth data which is costly to collect. Various weakly or self supervised pose estimation methods have been proposed due to lack of 3D data. Nevertheless, these…
Existing 2D-to-3D human pose estimation (HPE) methods struggle with the occlusion issue by enriching information like temporal and visual cues in the lifting stage. In this paper, we argue that these methods ignore the limitation of the…
Recently, Transformers have shown promising performance in various vision tasks. To reduce the quadratic computation complexity caused by the global self-attention, various methods constrain the range of attention within a local region to…
Most recent approaches to monocular 3D pose estimation rely on Deep Learning. They either train a Convolutional Neural Network to directly regress from image to 3D pose, which ignores the dependencies between human joints, or model these…
In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach…
A long-standing challenge in scene analysis is the recovery of scene arrangements under moderate to heavy occlusion, directly from monocular video. While the problem remains a subject of active research, concurrent advances have been made…
Single-image human mesh recovery provides a compact 3D, person-centric representation that supports analysis, animation, AR and VR, rehabilitation, and human-computer interaction. However, prevailing systems impose an intact-limb prior and…
Learning to regress 3D human body shape and pose (e.g.~SMPL parameters) from monocular images typically exploits losses on 2D keypoints, silhouettes, and/or part-segmentation when 3D training data is not available. Such losses, however, are…
We present a novel method for temporal coherent reconstruction and tracking of clothed humans. Given a monocular RGB-D sequence, we learn a person-specific body model which is based on a dynamic surface function network. To this end, we…
Conventional approaches to human mesh recovery predominantly employ a region-based strategy. This involves initially cropping out a human-centered region as a preprocessing step, with subsequent modeling focused on this zoomed-in image.…
SLAM systems are mainly applied for robot navigation while research on feasibility for motion planning with SLAM for tasks like bin-picking, is scarce. Accurate 3D reconstruction of objects and environments is important for planning motion…
Reconstructing high-fidelity 3D head geometry from images is critical for a wide range of applications, yet existing methods face fundamental limitations. Traditional photogrammetry achieves exceptional detail but requires extensive camera…
Generative AI models provide a wide range of tools capable of performing complex tasks in a fraction of the time it would take a human. Among these, Large Language Models (LLMs) stand out for their ability to generate diverse texts, from…
Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of…
To improve the generalization of 3D human pose estimators, many existing deep learning based models focus on adding different augmentations to training poses. However, data augmentation techniques are limited to the "seen" pose combinations…
We present a new nonlinear dimensionality reduction method, MAPLE, that enhances UMAP by improving manifold modeling. MAPLE employs a self-supervised learning approach to more efficiently encode low-dimensional manifold geometry. Central to…
The widespread application of 3D human pose estimation (HPE) is limited by resource-constrained edge devices, requiring more efficient models. A key approach to enhancing efficiency involves designing networks based on the structural…
We consider the task of 3D joints location and orientation prediction from a monocular video with the skinned multi-person linear (SMPL) model. We first infer 2D joints locations with an off-the-shelf pose estimation algorithm. We use the…
Radar-based indoor 3D human pose estimation typically relied on fine-grained 3D keypoint labels, which are costly to obtain especially in complex indoor settings involving clutter, occlusions, or multiple people. In this paper, we propose…