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Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Tong Shi , Melonie de Almeida , Daniela Ivanova , Nicolas Pugeault , Paul Henderson

Recent works on audio-driven talking head synthesis using Neural Radiance Fields (NeRF) have achieved impressive results. However, due to inadequate pose and expression control caused by NeRF implicit representation, these methods still…

Computer Vision and Pattern Recognition · Computer Science 2024-08-12 Hongyun Yu , Zhan Qu , Qihang Yu , Jianchuan Chen , Zhonghua Jiang , Zhiwen Chen , Shengyu Zhang , Jimin Xu , Fei Wu , Chengfei Lv , Gang Yu

Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Shaoyang Xie , Xiaofeng Cong , Baosheng Yu , Zhipeng Gui , Jie Gui , Yuan Yan Tang , James Tin-Yau Kwok

3D Gaussian splatting-based talking head synthesis has recently gained attention for its ability to render high-fidelity images with real-time inference speed. However, since it is typically trained on only a short video that lacks the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Junuk Cha , Seongro Yoon , Valeriya Strizhkova , Francois Bremond , Seungryul Baek

Most current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Chuhang Ma , Shuai Tan , Ye Pan , Jiaolong Yang , Xin Tong

Speech-driven talking heads have recently emerged and enable interactive avatars. However, real-world applications are limited, as current methods achieve high visual fidelity but slow or fast yet temporally unstable. Diffusion methods…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Madhav Agarwal , Mingtian Zhang , Laura Sevilla-Lara , Steven McDonagh

A key challenge in 3D talking head synthesis lies in the reliance on a long-duration talking head video to train a new model for each target identity from scratch. Recent methods have attempted to address this issue by extracting general…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Yuhang Guo , Kaijun Deng , Siyang Song , Jindong Xie , Wenhui Ma , Linlin Shen

High-quality, real-time talking head synthesis remains a fundamental challenge in computer vision. Existing reconstruction- and rendering-based methods typically rely on identity-specific models, limiting cross-identity generalization. To…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Peng Jia , Zhen Xiao , Jia Li , Xueliang Liu , Zhenzhen Hu , Lingyun Yu

We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DGS) while addressing the challenges of directly controlling…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Kyusun Cho , Joungbin Lee , Heeji Yoon , Yeobin Hong , Jaehoon Ko , Sangjun Ahn , Seungryong Kim

Accurately synthesizing talking face videos and capturing fine facial features for individuals with long hair presents a significant challenge. To tackle these challenges in existing methods, we propose a decomposed per-embedding Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Kaijun Deng , Dezhi Zheng , Jindong Xie , Jinbao Wang , Weicheng Xie , Linlin Shen , Siyang Song

Talking head synthesis with arbitrary speech audio is a crucial challenge in the field of digital humans. Recently, methods based on radiance fields have received increasing attention due to their ability to synthesize high-fidelity and…

Sound · Computer Science 2024-12-12 Yifan Xie , Tao Feng , Xin Zhang , Xiangyang Luo , Zixuan Guo , Weijiang Yu , Heng Chang , Fei Ma , Fei Richard Yu

We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Wending Liu , Siyun Liang , Huy H. Nguyen , Isao Echizen

We present GStalker, a 3D audio-driven talking face generation model with Gaussian Splatting for both fast training (40 minutes) and real-time rendering (125 FPS) with a 3$\sim$5 minute video for training material, in comparison with…

Computer Vision and Pattern Recognition · Computer Science 2024-05-01 Bo Chen , Shoukang Hu , Qi Chen , Chenpeng Du , Ran Yi , Yanmin Qian , Xie Chen

Audio-driven talking head generation is crucial for applications in virtual reality, digital avatars, and film production. While NeRF-based methods enable high-fidelity reconstruction, they suffer from low rendering efficiency and…

Sound · Computer Science 2025-09-23 Tianheng Zhu , Yinfeng Yu , Liejun Wang , Fuchun Sun , Wendong Zheng

Real-time talking head synthesis increasingly relies on deformable 3D Gaussian Splatting (3DGS) due to its low latency. Tri-planes are the standard choice for encoding Gaussians prior to deformation, since they provide a continuous domain…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Arpita Saggar , Jonathan C. Darling , Duygu Sarikaya , David C. Hogg

This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to…

Sound · Computer Science 2025-10-13 Tianheng Zhu , Yinfeng Yu , Liejun Wang , Fuchun Sun , Wendong Zheng

Talking head synthesis has emerged as a prominent research topic in computer graphics and multimedia, yet most existing methods often struggle to strike a balance between generation quality and computational efficiency, particularly under…

Graphics · Computer Science 2025-06-30 Shuai Shen , Wanhua Li , Yunpeng Zhang , Yap-Peng Tan , Jiwen Lu

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Shivangi Aneja , Artem Sevastopolsky , Tobias Kirschstein , Justus Thies , Angela Dai , Matthias Nießner

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Implicit neural representation has paved the way for new approaches to dynamic scene reconstruction and rendering. Nonetheless, cutting-edge dynamic neural rendering methods rely heavily on these implicit representations, which frequently…

Computer Vision and Pattern Recognition · Computer Science 2023-11-22 Ziyi Yang , Xinyu Gao , Wen Zhou , Shaohui Jiao , Yuqing Zhang , Xiaogang Jin
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