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The three areas of realistic forward rendering, per-pixel inverse rendering, and generative image synthesis may seem like separate and unrelated sub-fields of graphics and vision. However, recent work has demonstrated improved estimation of…

Computer Vision and Pattern Recognition · Computer Science 2024-05-02 Zheng Zeng , Valentin Deschaintre , Iliyan Georgiev , Yannick Hold-Geoffroy , Yiwei Hu , Fujun Luan , Ling-Qi Yan , Miloš Hašan

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Xiaoyu Xiang , Liat Sless Gorelik , Yuchen Fan , Omri Armstrong , Forrest Iandola , Yilei Li , Ita Lifshitz , Rakesh Ranjan

Generative Neural Radiance Field (GNeRF) models, which extract implicit 3D representations from 2D images, have recently been shown to produce realistic images representing rigid/semi-rigid objects, such as human faces or cars. However,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Jichao Zhang , Enver Sangineto , Hao Tang , Aliaksandr Siarohin , Zhun Zhong , Nicu Sebe , Wei Wang

We introduce an approach for selecting objects in neural volumetric 3D representations, such as multi-plane images (MPI) and neural radiance fields (NeRF). Our approach takes a set of foreground and background 2D user scribbles in one view…

Computer Vision and Pattern Recognition · Computer Science 2022-05-31 Zhongzheng Ren , Aseem Agarwala , Bryan Russell , Alexander G. Schwing , Oliver Wang

We propose a novel method for 3D object reconstruction from a sparse set of views captured from a 360-degree calibrated camera rig. We represent the object surface through a hybrid model that uses both an MLP-based neural representation and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Llukman Cerkezi , Paolo Favaro

Recent years have seen remarkable progress in deep learning powered visual content creation. This includes deep generative 3D-aware image synthesis, which produces high-idelity images in a 3D-consistent manner while simultaneously capturing…

Computer Vision and Pattern Recognition · Computer Science 2023-10-04 Weihao Xia , Jing-Hao Xue

In this paper, we present a framework to represent mock 3D objects and scenes, which are not 3D but appear 3D. In our framework, each mock-3D object is represented using 2D non-conservative vector fields and thickness information that are…

Graphics · Computer Science 2024-01-02 Ergun Akleman , Youyou Wang , Ozgur Gonen

Most existing human rendering methods require every part of the human to be fully visible throughout the input video. However, this assumption does not hold in real-life settings where obstructions are common, resulting in only partial…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Adam Sun , Tiange Xiang , Scott Delp , Li Fei-Fei , Ehsan Adeli

We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high…

Computer Vision and Pattern Recognition · Computer Science 2023-03-22 Dave Zhenyu Chen , Yawar Siddiqui , Hsin-Ying Lee , Sergey Tulyakov , Matthias Nießner

The ability to gain insights into the 3D properties of artificial or biological systems is often critical. However, 3D structures are difficult to retrieve at low dose and with extremely fast processing, as most techniques are based on…

Image and Video Processing · Electrical Eng. & Systems 2019-09-11 J. Duarte , R. Cassin , J. Huijts , M. Kholodtsova , B. Iwan , M. Kovacev , M. Fajardo , F. Fortuna , L. Delbecq , W. Boutu , H. Merdji

We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…

Graphics · Computer Science 2018-08-02 Stephen Lombardi , Jason Saragih , Tomas Simon , Yaser Sheikh

Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural radiance fields (NeRF) or explicit Gaussian Splatting as the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Zhiqi Li , Yiming Chen , Peidong Liu

Despite the availability of large-scale 3D datasets and advancements in 3D generative models, the complexity and uneven quality of 3D geometry and texture data continue to hinder the performance of 3D generation techniques. In most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Xin Yang , Jiantao Lin , Yingjie Xu , Haodong Li , Yingcong Chen

The modern computer graphics pipeline can synthesize images at remarkable visual quality; however, it requires well-defined, high-quality 3D content as input. In this work, we explore the use of imperfect 3D content, for instance, obtained…

Computer Vision and Pattern Recognition · Computer Science 2019-04-30 Justus Thies , Michael Zollhöfer , Matthias Nießner

We propose a system that learns to detect objects and infer their 3D poses in RGB-D images. Many existing systems can identify objects and infer 3D poses, but they heavily rely on human labels and 3D annotations. The challenge here is to…

Computer Vision and Pattern Recognition · Computer Science 2020-11-02 Mihir Prabhudesai , Shamit Lal , Hsiao-Yu Fish Tung , Adam W. Harley , Shubhankar Potdar , Katerina Fragkiadaki

Virtual content creation and interaction play an important role in modern 3D applications such as AR and VR. Recovering detailed 3D models from real scenes can significantly expand the scope of its applications and has been studied for…

Computer Vision and Pattern Recognition · Computer Science 2023-01-31 Hai Li , Xingrui Yang , Hongjia Zhai , Yuqian Liu , Hujun Bao , Guofeng Zhang

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tianyu Huang , Wangguandong Zheng , Tengfei Wang , Yuhao Liu , Zhenwei Wang , Junta Wu , Jie Jiang , Hui Li , Rynson W. H. Lau , Wangmeng Zuo , Chunchao Guo

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation…

Multi-view image diffusion models have significantly advanced open-domain 3D object generation. However, most existing models rely on 2D network architectures that lack inherent 3D biases, resulting in compromised geometric consistency. To…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Hansheng Chen , Bokui Shen , Yulin Liu , Ruoxi Shi , Linqi Zhou , Connor Z. Lin , Jiayuan Gu , Hao Su , Gordon Wetzstein , Leonidas Guibas

In 3D modeling, designers often use an existing 3D model as a reference to create new ones. This practice has inspired the development of Phidias, a novel generative model that uses diffusion for reference-augmented 3D generation. Given an…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Zhenwei Wang , Tengfei Wang , Zexin He , Gerhard Hancke , Ziwei Liu , Rynson W. H. Lau