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Retrieving images from large and varied repositories using visual contents has been one of major research items, but a challenging task in the image management community. In this paper we present an efficient approach for region-based image…

Computer Vision and Pattern Recognition · Computer Science 2010-06-24 S. Sadek , A. Al-Hamadi , B. Michaelis , U. Sayed

We present a novel, hardware rasterized rendering approach for ray-based 3D Gaussian Splatting (RayGS), obtaining both fast and high-quality results for novel view synthesis. Our work contains a mathematically rigorous and geometrically…

Computer Vision and Pattern Recognition · Computer Science 2025-06-18 Samuel Rota Bulò , Nemanja Bartolovic , Lorenzo Porzi , Peter Kontschieder

Ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of high-quality global illumination at a heavy computational cost. Because of the high computation…

Graphics · Computer Science 2015-04-14 Yutong Qin , Jianbiao Lin , Xiang Huang

3D Gaussian Splatting (3DGS) has recently gained significant attention for high-quality and efficient view synthesis, making it widely adopted in fields such as AR/VR, robotics, and autonomous driving. Despite its impressive algorithmic…

Rendering photorealistic and dynamically moving human heads is crucial for ensuring a pleasant and immersive experience in AR/VR and video conferencing applications. However, existing methods often struggle to model challenging facial…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Cong Wang , Di Kang , Yan-Pei Cao , Linchao Bao , Ying Shan , Song-Hai Zhang

Neural radiance fields provide state-of-the-art view synthesis quality but tend to be slow to render. One reason is that they make use of volume rendering, thus requiring many samples (and model queries) per ray at render time. Although…

Computer Vision and Pattern Recognition · Computer Science 2024-03-29 Haithem Turki , Vasu Agrawal , Samuel Rota Bulò , Lorenzo Porzi , Peter Kontschieder , Deva Ramanan , Michael Zollhöfer , Christian Richardt

Efficient detection and description of geometric regions in images is a prerequisite in visual systems for localization and mapping. Such systems still rely on traditional hand-crafted methods for efficient generation of lightweight…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Menelaos Kanakis , Simon Maurer , Matteo Spallanzani , Ajad Chhatkuli , Luc Van Gool

Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…

Graphics · Computer Science 2025-08-05 David Bauer , Qi Wu , Hamid Gadirov , Kwan-Liu Ma

Neural Radiance Field (NeRF) is widely known for high-fidelity novel view synthesis. However, even the state-of-the-art NeRF model, Gaussian Splatting, requires minutes for training, far from the real-time performance required by multimedia…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Yunpeng Tan , Junlin Hao , Jiangkai Wu , Liming Liu , Qingyang Li , Xinggong Zhang

A number of computer vision tasks exploit a succinct representation of the visual content in the form of sets of local features. Given an input image, feature extraction algorithms identify a set of keypoints and assign to each of them a…

Computer Vision and Pattern Recognition · Computer Science 2016-11-18 Luca Baroffio , Matteo Cesana , Alessandro Redondi , Marco Tagliasacchi

Deep neural networks have revolutionized 3D point cloud processing, yet efficiently handling large and irregular point clouds remains challenging. To tackle this problem, we introduce FastPoint, a novel software-based acceleration technique…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Donghyun Lee , Dawoon Jeong , Jae W. Lee , Hongil Yoon

Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

Multi-resolution hash encoding has recently been proposed to reduce the computational cost of neural renderings, such as NeRF. This method requires accurate camera poses for the neural renderings of given scenes. However, contrary to…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Hwan Heo , Taekyung Kim , Jiyoung Lee , Jaewon Lee , Soohyun Kim , Hyunwoo J. Kim , Jin-Hwa Kim

In modern visual SLAM systems, it is a standard practice to retrieve potential candidate map points from overlapping keyframes for further feature matching or direct tracking. In this work, we argue that keyframes are not the optimal choice…

Robotics · Computer Science 2020-03-05 Manasi Muglikar , Zichao Zhang , Davide Scaramuzza

When adapting Simultaneous Mapping and Localization (SLAM) to real-world applications, such as autonomous vehicles, drones, and augmented reality devices, its memory footprint and computing cost are the two main factors limiting the…

Robotics · Computer Science 2022-11-04 Yeonsoo Park , Soohyun Bae

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Kara-Ali Aliev , Artem Sevastopolsky , Maria Kolos , Dmitry Ulyanov , Victor Lempitsky

The workload of real-time rendering is steeply increasing as the demand for high resolution, high refresh rates, and high realism rises, overwhelming most graphics cards. To mitigate this problem, one of the most popular solutions is to…

Graphics · Computer Science 2023-10-17 Zhihua Zhong , Jingsen Zhu , Yuxin Dai , Chuankun Zheng , Yuchi Huo , Guanlin Chen , Hujun Bao , Rui Wang

In this paper, we present an efficient visual SLAM system designed to tackle both short-term and long-term illumination challenges. Our system adopts a hybrid approach that combines deep learning techniques for feature detection and…

Robotics · Computer Science 2025-02-28 Kuan Xu , Yuefan Hao , Shenghai Yuan , Chen Wang , Lihua Xie

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

Classically, rasterization techniques are performed for real-time rendering to meet the constraint of interactive frame rates. However, such techniques do not produce realistic results as compared to ray tracing approaches. Hence, hybrid…

Graphics · Computer Science 2022-10-31 Yu Wei Tan , Alden Tan , Nicholas Nge , Anand Bhojan