Related papers: Exploring Hybrid Work Realities: A Case Study with…
In the everyday context, e.g., a household, HMD users remain a part of the social life for Non-HMD users being co-located with them. Due to the social context situations arise that demand interaction between the HMD and the Non-HMD user. We…
We contribute empirical and conceptual insights regarding the roles of digital labor platforms in online freelancing, focusing attention to social identities such as gender, race, ethnicity, and occupation. Findings highlight how digital…
Over the past year, many developers and other technology professionals have transitioned to a remote-first world, as COVID-19 pressed organizations to support working from home whenever possible. This shift quickly changed the routines and…
Collaborative learning environments such as programming labs are crucial for learning experiential hands-on skills such as critical thinking and problem solving, and peer discussion. In a traditional laboratory setting, many of these skills…
Context: Agile IT organizations, which are characterized by self-organization and collaborative social interactions, require motivating, efficient and flexible work environments to maximize value creation. Compressed work schedules such as…
The effect of gender diversity in open source communities has gained increasing attention from practitioners and researchers. For instance, organizations such as the Python Software Foundation and the OpenStack Foundation started actions to…
Background: Studies on developer productivity and well-being find that the perceptions of productivity in a software team can be a socio-technical problem. Intuitively, problems and challenges can be better handled by managing expectations…
This paper seeks to present the findings of a focus group and questionnaire in assessing how aware mental health professionals, who have experience with people with Borderline Personality Disorder (BPD), are in the extent of ICT based…
The sustainability of open source software (OSS) projects hinges on contributor retention. Interpersonal challenges can inhibit a feeling of welcomeness among contributors, particularly from underrepresented groups, which impacts their…
Women in computing were among the first programmers in the early 20th century and were substantial contributors to the industry. Today, men dominate the software engineering industry. Research and data show that women are far less likely to…
The strains associated with shift work decrease healthcare workers' well-being. However, shift schedules adapted to their individual needs can partially mitigate these problems. From a computing perspective, shift scheduling was so far…
The mass shift to working at home during the COVID-19 pandemic radically changed the way many software development teams collaborate and communicate. To investigate how team culture and team productivity may also have been affected, we…
We study how increases in remote work opportunities for men affect their spouses' labor supply. Exploiting variation in the change in work-from-home (WFH) exposure across occupations before and after the COVID-19 pandemic, we find that…
We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge…
The heterogeneity in the organization of software engineering (SE) research historically exists, i.e., funded research model and hands-on model, which makes software engineering become a thriving interdisciplinary field in the last 50…
The rapid emergence of generative AI has changed the way that technology is designed, constructed, maintained, and evaluated. Decisions made when creating AI-powered systems may impact some users disproportionately, such as people with…
Background: Agile methods are no longer restricted to small projects and co-located teams. The last decade has seen the spread of agile into large scale, distributed and regulated domains. Many case studies show successful agile adoption in…
Using multiple monitors is commonly thought to improve productivity, but this is hard to check experimentally. We use a survey, taken by 101 practitioners of which 80% have coded professionally for at least 2 years, to assess subjective…
In the opening months of 2020, COVID-19 changed the way for which people work, forcing more people to work from home. This research investigates the impact of COVID-19 on five researchers' work and private roles, happiness, and mobile and…
This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…