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The chapter supports educators and postgraduate students in understanding the role of simulation in software engineering research based on the authors' experience. This way, it includes a background positioning simulation-based studies in…

Software Engineering · Computer Science 2025-01-10 Breno Bernard Nicolau de França , Dietmar Pfahl , Valdemar Vicente Graciano Neto , Nauman bin Ali

Chopsticks constitute a simple yet versatile tool that humans have used for thousands of years to perform a variety of challenging tasks ranging from food manipulation to surgery. Applying such a simple tool in a diverse repertoire of…

In this short essay, we show how computer experiments, and especially visualization, allowed for the investigation and discovery of phenomena which would have passed unnoticed. We shall also highlight the importance of interactivity between…

History and Overview · Mathematics 2022-03-22 J. -R. Chazottes , M. Monticelli

This paper was a Workshop Paper. See the full paper which will be presented at CHI 2026: arXiv:2501.10551; As large language models (LLMs) become more powerful and ubiquitous, systems like ChatGPT are increasingly used by students to help…

Human-Computer Interaction · Computer Science 2026-02-13 Andrew Jelson , Sang Won Lee

In this chapter, we review and discuss the transformation of AI technology in HCI/UX work and assess how AI technology will change how we do the work. We first discuss how AI can be used to enhance the result of user research and design…

Human-Computer Interaction · Computer Science 2023-02-21 Wei Xu

Present Brain-Computer Interfacing (BCI) technology allows inference and detection of cognitive and affective states, but fairly little has been done to study scenarios in which such information can facilitate new applications that rely on…

Human-Computer Interaction · Computer Science 2024-06-03 Luis A. Leiva , V. Javier Traver , Alexandra Kawala-Sterniuk , Tuukka Ruotsalo

As an increasing number of interactive devices offer human-like assistance, there is a growing need to understand the human experience of interactive agents. When interactive artefacts with human-like features become intertwined in our…

Human-Computer Interaction · Computer Science 2020-09-11 Jasmin Niess , Paweł W. Woźniak

Recommender systems are quintessential applications of human-computer interaction. Widely utilized in daily life, they offer significant convenience but also present numerous challenges, such as the information cocoon effect, privacy…

Information Retrieval · Computer Science 2024-11-25 Kaike Zhang , Yunfan Wu , Yougang lyu , Du Su , Yingqiang Ge , Shuchang Liu , Qi Cao , Zhaochun Ren , Fei Sun

Participatory sensing is a powerful paradigm which takes advantage of smartphones to collect and analyze data beyond the scale of what was previously possible. Given that participatory sensing systems rely completely on the users'…

Computer Science and Game Theory · Computer Science 2015-04-28 Francesco Restuccia , Sajal K. Das , Jamie Payton

While we do not always use words, communicating what we want to an AI is a conversation -- with ourselves as well as with it, a recurring loop with optional steps depending on the complexity of the situation and our request. Any given…

Human-Computer Interaction · Computer Science 2023-09-06 Elena L. Glassman

The aim of this workshop is to give researchers from academia and industry the possibility to discuss the inter-and multi-disciplinary nature of the relationships between people and robots towards effective and long-lasting collaborations.…

Robotics · Computer Science 2021-04-21 Antonio Andriella , Alessandra Rossi , Silvia Rossi , Anouk van Maris

The workshop is devoted to model-based testing of both software and hardware. Model-based testing uses models describing the required behavior of the system under consideration to guide such efforts as test selection and test results…

Software Engineering · Computer Science 2015-04-09 Nikolay Pakulin , Alexander K. Petrenko , Bernd-Holger Schlingloff

The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…

The objective of this short report is to reconsider the subject of bioinformatics as just being a tool of experimental biological science. To do that, we introduce three examples to show how bioinformatics could be considered as an…

Other Quantitative Biology · Quantitative Biology 2016-07-19 Olaf Ilzins , Raul Isea , Johan Hoebeke

This work-in-progress paper describes a vision, i.e., that of fast and reliable software user experience studies conducted with the help from the crowd. Commonly, user studies are controlled in-lab activities that require the instruction,…

Human-Computer Interaction · Computer Science 2016-09-06 Florian Daniel , Pavel Kucherbaev

While automated experiments and high-throughput methods are becoming more mainstream in the age of data, empowering individual researchers to capture, collate, and contextualize their data faster and more reproducibly still remains a…

Computers and Society · Computer Science 2020-07-30 Ha-Kyung Kwon , Chirranjeevi Balaji Gopal , Jared Kirschner , Santiago Caicedo , Brian D. Storey

When designing experimental studies with human participants, experimenters must decide how many trials each participant will complete, as well as how many participants to test. Most discussion of statistical power (the ability of a study…

Neurons and Cognition · Quantitative Biology 2021-08-30 Daniel H. Baker , Greta Vilidaite , Freya A. Lygo , Anika K. Smith , Tessa R. Flack , Andre D. Gouws , Timothy J. Andrews

Background. Software Engineering (SE) researchers extensively perform experiments with human subjects. Well-defined samples are required to ensure external validity. Samples are selected \textit{purposely} or by \textit{convenience},…

Software Engineering · Computer Science 2021-08-30 Valentina Lenarduzzi , Oscar Dieste , Davide Fucci , Sira Vegas

Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…

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