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Related papers: Preserving History through Augmented Reality

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Augmented reality has became an useful tool in many areas from space exploration to military applications. Although used theoretical principles are well known for almost a decade, the augmented reality is almost exclusively used in high…

Computer Vision and Pattern Recognition · Computer Science 2011-06-29 David Prochazka , Tomas Koubek

Ubiquitous computing encapsulates the idea for technology to be interwoven into the fabric of everyday life. As computing blends into everyday physical artifacts, powerful opportunities open up for social connection. Prior connected media…

Creatures in the real world constantly encounter new and diverse challenges they have never seen before. They will often need to adapt to some of these tasks and solve them in order to survive. This almost endless world of novel challenges…

Neural and Evolutionary Computing · Computer Science 2023-05-03 Emma Stensby Norstein , Kai Olav Ellefsen , Kyrre Glette

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

Human-Computer Interaction · Computer Science 2017-03-27 Beat Signer , Timothy J. Curtin

Augmented reality (AR) will enable individuals to share and experience content augmented at real world locations with ease. But what protections and restrictions should be in place? Should, for example, anyone be able to post any content…

Human-Computer Interaction · Computer Science 2025-02-11 Alan Joy , Joseph O'Hagan

Augmented Reality (AR) presents new opportunities for immersive storytelling. However, this immersiveness faces two main hurdles. First, AR's immersive quality is often confined to visual elements, such as pixels on a screen. Second,…

Human-Computer Interaction · Computer Science 2025-01-15 Lei Zhang , Daekun Kim , Youjean Cho , Ava Robinson , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern…

Human-Computer Interaction · Computer Science 2019-03-04 Samir Benbelkacem , Djamel Aouam , Nadia Zenati-Henda , Abdelkader Bellarbi , Ahmed Bouhena , Samir Otmane

The act of sharing scientific knowledge is rapidly evolving away from traditional articles and presentations to the delivery of executable objects that integrate the data and computational details (e.g., scripts and workflows) upon which…

Immersive technologies, such as virtual and augmented reality, are transforming digital heritage by enabling users to explore and interact with culturally significant sites. It is now possible to view and augment digital twins, or digitally…

Workshops are used for academic social networking, but connections can be superficial and result in few enduring collaborations. This unworkshop offers a novel interactive format to create deep connections, peer- learning, and produces a…

We present RealityTalk, a system that augments real-time live presentations with speech-driven interactive virtual elements. Augmented presentations leverage embedded visuals and animation for engaging and expressive storytelling. However,…

Human-Computer Interaction · Computer Science 2022-08-15 Jian Liao , Adnan Karim , Shivesh Jadon , Rubaiat Habib Kazi , Ryo Suzuki

Just as the emergence of personal computers and smartphones has changed the life of modern society, the Internet of Things, augmented reality and ultra-fast and reliable telecommunications networks of the new generation, by combining the…

Computers and Society · Computer Science 2019-02-22 A. S. Smirnov , A. V. Tumialis , K. S. Golokhvast

For a human-like chatbot, constructing a long-term memory is crucial. However, current large language models often lack this capability, leading to instances of missing important user information or redundantly asking for the same…

Computation and Language · Computer Science 2024-04-09 Seo Hyun Kim , Keummin Ka , Yohan Jo , Seung-won Hwang , Dongha Lee , Jinyoung Yeo

In this position paper, we present a process artifact that aims to bring awareness to historical context, contemporary issues, and identity harm inflicted by tourism in Hawaii. First, we introduce the historical background and how the work…

Human-Computer Interaction · Computer Science 2024-04-25 Karen Abe , Jules Park , Samir Ghosh

Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), is a transformative technology bridging the physical and virtual world and it has diverse potential which will be ubiquitous in the…

Human-Computer Interaction · Computer Science 2025-04-23 Baichuan Zeng

In the global context, while mixed reality has been an emerging concept for years, recent technological and scientific advancements have now made it poised to revolutionize industries and daily life by offering enhanced functionalities and…

Human-Computer Interaction · Computer Science 2023-12-18 Aizierjiang Aiersilan

End-to-end encryption (E2EE) has emerged as a fundamental element of modern digital communication, protecting data from unauthorized access during transmission. By design, E2EE ensures that only the intended recipient can decrypt the…

Cryptography and Security · Computer Science 2025-09-15 Hamish Alsop , Leandros Maglaras , Helge Janicke , Iqbal H. Sarker , Mohamed Amine Ferrag

This paper outlines the Clarkston AR Gateways Project, a speculative process and artifact entering its second phase, where Augmented Reality (AR) will be used to amplify the diverse narratives of Clarkston, Georgia's refugee community.…

Human-Computer Interaction · Computer Science 2024-04-15 Joshua A. Fisher , Fernando Rochaix

The substance of this paper is the description of the use of Retrieval-Augmented Generation (RAG) for specific digital collections of cultural assets. The collections are provided by institutions operating in the cultural sector. The…

Digital Libraries · Computer Science 2026-05-29 Andrea Scharnhorst , Han Yang , Jetze Touber , Kim Ferguson , Philipp Mayr , Vyacheslav Tykhonov

Mixed reality experiences often require detailed narrative that can be used to craft physical and virtual design components. This work elaborates on a mentoring experience at the Carnegie Mellon's ETC to consider how improv games may be…

Human-Computer Interaction · Computer Science 2018-05-01 Alina Striner
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