Related papers: Unveiling the Ambiguity in Neural Inverse Renderin…
This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…
Inverse problems exist in a wide variety of physical domains from aerospace engineering to medical imaging. The goal is to infer the underlying state from a set of observations. When the forward model that produced the observations is…
Rendering novel views from captured multi-view images has made considerable progress since the emergence of the neural radiance field. This paper aims to further advance the quality of view synthesis by proposing a novel approach dubbed the…
Neural Radiance Field (NeRF), as an implicit 3D scene representation, lacks inherent ability to accommodate changes made to the initial static scene. If objects are reconfigured, it is difficult to update the NeRF to reflect the new state…
We introduce ViewNeRF, a Neural Radiance Field-based viewpoint estimation method that learns to predict category-level viewpoints directly from images during training. While NeRF is usually trained with ground-truth camera poses, multiple…
Recent neural rendering and reconstruction techniques, such as NeRFs or Gaussian Splatting, have shown remarkable novel view synthesis capabilities but require hundreds of images of the scene from diverse viewpoints to render high-quality…
Neural Radiance Fields (NeRFs) have proven to be powerful 3D representations, capable of high quality novel view synthesis of complex scenes. While NeRFs have been applied to graphics, vision, and robotics, problems with slow rendering…
Inverse problems have many applications in science and engineering. In Computer vision, several image restoration tasks such as inpainting, deblurring, and super-resolution can be formally modeled as inverse problems. Recently, methods have…
Neural Radiance Fields (NeRF) achieve photo-realistic view synthesis with densely captured input images. However, the geometry of NeRF is extremely under-constrained given sparse views, resulting in significant degradation of novel view…
Texture synthesis is a fundamental problem in computer graphics that would benefit various applications. Existing methods are effective in handling 2D image textures. In contrast, many real-world textures contain meso-structure in the 3D…
We propose to tackle the multiview photometric stereo problem using an extension of Neural Radiance Fields (NeRFs), conditioned on light source direction. The geometric part of our neural representation predicts surface normal direction,…
Neural Radiance Fields from Sparse input} (NeRF-S) have shown great potential in synthesizing novel views with a limited number of observed viewpoints. However, due to the inherent limitations of sparse inputs and the gap between…
Multi-view inverse rendering aims to recover geometry, materials, and illumination consistently across multiple viewpoints. When applied to multi-view images, existing single-view approaches often ignore cross-view relationships, leading to…
Editing High Dynamic Range (HDR) environment maps using an inverse differentiable rendering architecture is a complex inverse problem due to the sparsity of relevant pixels and the challenges in balancing light sources and background. The…
Neural Radiance Fields (NeRFs) have emerged as a popular approach for novel view synthesis. While NeRFs are quickly being adapted for a wider set of applications, intuitively editing NeRF scenes is still an open challenge. One important…
Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we…
Implicit neural representations have shown compelling results in offline 3D reconstruction and also recently demonstrated the potential for online SLAM systems. However, applying them to autonomous 3D reconstruction, where a robot is…
We present MatDecompSDF, a novel framework for recovering high-fidelity 3D shapes and decomposing their physically-based material properties from multi-view images. The core challenge of inverse rendering lies in the ill-posed…
Neural Radiance Field (NeRF) has recently emerged as a powerful representation to synthesize photorealistic novel views. While showing impressive performance, it relies on the availability of dense input views with highly accurate camera…