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3D Gaussian Splatting (3DGS) has revolutionized 3D scene reconstruction, which effectively balances rendering quality, efficiency, and speed. However, existing 3DGS approaches usually generate plausible outputs and face significant…

Graphics · Computer Science 2025-07-22 Beizhen Zhao , Yifan Zhou , Sicheng Yu , Zijian Wang , Hao Wang

3D Gaussian Splatting (3DGS) is a recent explicit 3D representation that has achieved high-quality reconstruction and real-time rendering of complex scenes. However, the rasterization pipeline still suffers from unnecessary overhead…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Xinzhe Wang , Ran Yi , Lizhuang Ma

3D Gaussian Splatting (3DGS) has shown remarkable success in synthesizing novel views given multiple views of a static scene. Yet, 3DGS faces challenges when applied to dynamic scenes because 3D Gaussian parameters need to be updated per…

Graphics · Computer Science 2024-07-08 Kai Katsumata , Duc Minh Vo , Hideki Nakayama

3D Gaussian Splatting (3DGS) has become an emerging tool for dynamic scene reconstruction. However, existing methods focus mainly on extending static 3DGS into a time-variant representation, while overlooking the rich motion information…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Zhiyang Guo , Wengang Zhou , Li Li , Min Wang , Houqiang Li

Rendering novel view images in dynamic scenes is a crucial yet challenging task. Current methods mainly utilize NeRF-based methods to represent the static scene and an additional time-variant MLP to model scene deformations, resulting in…

Computer Vision and Pattern Recognition · Computer Science 2024-06-07 Diwen Wan , Ruijie Lu , Gang Zeng

We have recently seen great progress in 3D scene reconstruction through explicit point-based 3D Gaussian Splatting (3DGS), notable for its high quality and fast rendering speed. However, reconstructing dynamic scenes such as complex human…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Chao Zhang , Yifeng Zhou , Shuheng Wang , Wenfa Li , Degang Wang , Yi Xu , Shaohui Jiao

Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view reconstruction of small regions and cannot produce eligible…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Yunsong Wang , Tianxin Huang , Hanlin Chen , Gim Hee Lee

3D Gaussian Splatting (3DGS) achieves impressive rendering fidelity and speed for novel view synthesis. However, its substantial data size poses a significant challenge for practical applications. While many compression techniques have been…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Yihang Chen , Mengyao Li , Qianyi Wu , Weiyao Lin , Mehrtash Harandi , Jianfei Cai

Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training and real-time rendering. However, the resources needed for training and rendering…

Computer Vision and Pattern Recognition · Computer Science 2024-06-19 Bernhard Kerbl , Andréas Meuleman , Georgios Kopanas , Michael Wimmer , Alexandre Lanvin , George Drettakis

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Yangming Zhang , Wenqi Jia , Wei Niu , Miao Yin

We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Zhensheng Yuan , Haozhi Huang , Zhen Xiong , Di Wang , Guanghua Yang

Recent advancements in 3D Gaussian Splatting have enhanced efficient and high-quality novel view synthesis. However, representing scenes requires a large number of Gaussian points, leading to high storage demands and limiting practical…

Computer Vision and Pattern Recognition · Computer Science 2025-09-17 Liheng Zhang , Weihao Yu , Zubo Lu , Haozhi Gu , Jin Huang

While Dynamic Gaussian Splatting enables high-fidelity 4D reconstruction, its deployment is severely hindered by a fundamental dilemma: unconstrained densification leads to excessive memory consumption incompatible with edge devices,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-04 Zihan Zheng , Zhenglong Wu , Xuanxuan Wang , Houqiang Zhong , Xiaoyun Zhang , Qiang Hu , Guangtao Zhai , Wenjun Zhang

3D Gaussian Splatting (3DGS) has established itself as an efficient representation for real-time, high-fidelity 3D scene reconstruction. However, scaling 3DGS to large and unbounded scenes such as city blocks remains difficult. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Sheng-Hsiang Hung , Ting-Yu Yen , Wei-Fang Sun , Simon See , Shih-Hsuan Hung , Hung-Kuo Chu

We present a novel approach for enhancing the resolution and geometric fidelity of 3D Gaussian Splatting (3DGS) beyond native training resolution. Current 3DGS methods are fundamentally limited by their input resolution, producing…

Graphics · Computer Science 2025-06-10 Shuja Khalid , Mohamed Ibrahim , Yang Liu

Recently, 3D Gaussian Splatting (3DGS) has excelled in novel view synthesis (NVS) with its real-time rendering capabilities and superior quality. However, it encounters challenges for high-resolution novel view synthesis (HRNVS) due to the…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Shiyun Xie , Zhiru Wang , Yinghao Zhu , Xu Wang , Chengwei Pan , Xiwang Dong

High-quality novel view synthesis for large-scale scenes presents a challenging dilemma in 3D computer vision. Existing methods typically partition large scenes into multiple regions, reconstruct a 3D representation using Gaussian splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-06-11 Xiaohan Zhang , Sitong Wang , Yushen Yan , Yi Yang , Mingda Xu , Qi Liu

Reconstructing dynamic 3D scenes from 2D images and generating diverse views over time is challenging due to scene complexity and temporal dynamics. Despite advancements in neural implicit models, limitations persist: (i) Inadequate Scene…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Zeyu Yang , Hongye Yang , Zijie Pan , Li Zhang

Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Jaehoon Choi , Yonghan Lee , Hyungtae Lee , Heesung Kwon , Dinesh Manocha

3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hengyu Liu , Yuehao Wang , Chenxin Li , Ruisi Cai , Kevin Wang , Wuyang Li , Pavlo Molchanov , Peihao Wang , Zhangyang Wang
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