Related papers: IntrinsicAnything: Learning Diffusion Priors for I…
Inverse rendering is the problem of decomposing an image into its intrinsic components, i.e. albedo, normal and lighting. To solve this ill-posed problem from single image, state-of-the-art methods in shape from shading mostly resort to…
Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be…
We introduce Intrinsic Image Fusion, a method that reconstructs high-quality physically based materials from multi-view images. Material reconstruction is highly underconstrained and typically relies on analysis-by-synthesis, which requires…
Intrinsic image decomposition, which is an essential task in computer vision, aims to infer the reflectance and shading of the scene. It is challenging since it needs to separate one image into two components. To tackle this, conventional…
We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addition to Lambertian surface properties, our approach fully…
Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D…
We propose a diffusion-based inverse rendering framework that decomposes a single RGB image into geometry, material, and lighting. Inverse rendering is inherently ill-posed, making it difficult to predict a single accurate solution. To…
Modeling outdoor scenes for the synthetic 3D environment requires the recovery of reflectance/albedo information from raw images, which is an ill-posed problem due to the complicated unmodeled physics in this process (e.g., indirect…
Occlusion is a common issue in 3D reconstruction from RGB-D videos, often blocking the complete reconstruction of objects and presenting an ongoing problem. In this paper, we propose a novel framework, empowered by a 2D diffusion-based…
Diffusion models are now the undisputed state-of-the-art for image generation and image restoration. However, they require large amounts of computational power for training and inference. In this paper, we propose lightweight diffusion…
We present Material Anything, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material…
We introduce IntrinsiX, a novel method that generates high-quality intrinsic images from text description. In contrast to existing text-to-image models whose outputs contain baked-in scene lighting, our approach predicts physically-based…
We present a novel approach to leverage prior knowledge encapsulated in pre-trained text-to-image diffusion models for blind super-resolution (SR). Specifically, by employing our time-aware encoder, we can achieve promising restoration…
Recent approaches for 3D relighting have shown promise in integrating 2D image relighting generative priors to alter the appearance of a 3D representation while preserving the underlying structure. Nevertheless, generative priors used for…
Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques…
Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphics schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with…
Recent advances in Gaussian Splatting-based inverse rendering extend Gaussian primitives with shading parameters and physically grounded light transport, enabling high-quality material recovery from dense multi-view captures. However, these…
From a single picture of a scene, people can typically grasp the spatial layout immediately and even make good guesses at materials properties and where light is coming from to illuminate the scene. For example, we can reliably tell which…
We propose a new technique for estimating spatially varying parametric materials from a single image of an object with unknown shape in unknown illumination. Our method uses a low-order parametric reflectance model, and incorporates strong…
Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary across captured images. This is particularly challenging for…