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Graph Convolution Networks (GCNs) have significantly succeeded in learning user and item representations for recommendation systems. The core of their efficacy is the ability to explicitly exploit the collaborative signals from both the…
Multi-behavior recommendation predicts items a user may purchase by analyzing diverse behaviors like viewing, adding to a cart, and purchasing. Existing methods fall into two categories: representation learning and graph ranking.…
In this paper, we focus on multimedia recommender systems using graph convolutional networks (GCNs) where the multimodal features as well as user-item interactions are employed together. Our study aims to exploit multimodal features more…
Cross-domain recommendation (CDR) aims to alleviate the data sparsity by transferring knowledge across domains. Disentangled representation learning provides an effective solution to model complex user preferences by separating intra-domain…
Graph Convolutional Networks (GCNs) are state-of-the-art graph based representation learning models by iteratively stacking multiple layers of convolution aggregation operations and non-linear activation operations. Recently, in…
We address the problem of disentangled representation learning with independent latent factors in graph convolutional networks (GCNs). The current methods usually learn node representation by describing its neighborhood as a perceptual…
The interactions of users and items in recommender system could be naturally modeled as a user-item bipartite graph. In recent years, we have witnessed an emerging research effort in exploring user-item graph for collaborative filtering…
Recommender systems usually rely on observed user interaction data to build personalized recommendation models, assuming that the observed data reflect user interest. However, user interacting with an item may also due to conformity, the…
Knowledge graphs contain rich semantic relationships related to items and incorporating such semantic relationships into recommender systems helps to explore the latent connections of items, thus improving the accuracy of prediction and…
Beyond user-item modeling, item-to-item relationships are increasingly used to enhance recommendation. However, common methods largely rely on co-occurrence, making them prone to item popularity bias and user attributes, which degrades…
In this paper, we consider controllability as a means to satisfy dynamic preferences of users, enabling them to control recommendations such that their current preference is met. While deep models have shown improved performance for…
Cross-domain Recommendation systems leverage multi-domain user interactions to improve performance, especially in sparse data or new user scenarios. However, CDR faces challenges such as effectively capturing user preferences and avoiding…
Bundle recommendation aims to recommend the user a bundle of items as a whole. Nevertheless, they usually neglect the diversity of the user's intents on adopting items and fail to disentangle the user's intents in representations. In the…
In the landscape of contemporary recommender systems, user-item interactions are inherently dynamic and sequential, often characterized by various behaviors. Prior research has explored the modeling of user preferences through sequential…
The multi-criteria (MC) recommender system, which leverages MC rating information in a wide range of e-commerce areas, is ubiquitous nowadays. Surprisingly, although graph neural networks (GNNs) have been widely applied to develop various…
Graph Neural Networks have been extensively applied in the field of machine learning to find features of graphs, and recommendation systems are no exception. The ratings of users on considered items can be represented by graphs which are…
We consider the problem of learning latent features (aka embedding) for users and items in a recommendation setting. Given only a user-item interaction graph, the goal is to recommend items for each user. Traditional approaches employ…
Recommendation models utilizing Graph Convolutional Networks (GCNs) have achieved state-of-the-art performance, as they can integrate both the node information and the topological structure of the user-item interaction graph. However, these…
Sequential recommender systems have achieved state-of-the-art recommendation performance by modeling the sequential dynamics of user activities. However, in most recommendation scenarios, the popular items comprise the major part of the…
Modern online service providers such as online shopping platforms often provide both search and recommendation (S&R) services to meet different user needs. Rarely has there been any effective means of incorporating user behavior data from…