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3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 An Zhao , Piaopiao Yu , Zhe Zhu , Mingqiang Wei

3D Gaussian Splatting (3DGS) has shown remarkable potential for static scene reconstruction, and recent advancements have extended its application to dynamic scenes. However, the quality of reconstructions depends heavily on high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Yiren Lu , Yunlai Zhou , Disheng Liu , Tuo Liang , Yu Yin

In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions…

Computer Vision and Pattern Recognition · Computer Science 2024-04-08 François Darmon , Lorenzo Porzi , Samuel Rota-Bulò , Peter Kontschieder

Recent 4D reconstruction methods have yielded impressive results but rely on sharp videos as supervision. However, motion blur often occurs in videos due to camera shake and object movement, while existing methods render blurry results when…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Renlong Wu , Zhilu Zhang , Mingyang Chen , Zifei Yan , Wangmeng Zuo

High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Otto Seiskari , Jerry Ylilammi , Valtteri Kaatrasalo , Pekka Rantalankila , Matias Turkulainen , Juho Kannala , Esa Rahtu , Arno Solin

In this paper, we propose the first Structure-from-Motion (SfM)-free deblurring 3D Gaussian Splatting method via event camera, dubbed DeblurSplat. We address the motion-deblurring problem in two ways. First, we leverage the pretrained…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Pengteng Li , Yunfan Lu , Pinhao Song , Weiyu Guo , Huizai Yao , F. Richard Yu , Hui Xiong

3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis. However, its training heavily depends on high-quality, sharp images and accurate camera poses. Fulfilling these…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Wangbo Yu , Chaoran Feng , Jiye Tang , Jiashu Yang , Zhenyu Tang , Xu Jia , Yuchao Yang , Li Yuan , Yonghong Tian

We introduce GeMS, a framework for 3D Gaussian Splatting (3DGS) designed to handle severely motion-blurred images. State-of-the-art deblurring methods for extreme blur, such as ExBluRF, as well as Gaussian Splatting-based approaches like…

Computer Vision and Pattern Recognition · Computer Science 2025-08-21 Gopi Raju Matta , Trisha Reddypalli , Vemunuri Divya Madhuri , Kaushik Mitra

Reconstructing dynamic 3D scenes from monocular video has broad applications in AR/VR, robotics, and autonomous navigation, but often fails due to severe motion blur caused by camera and object motion. Existing methods commonly follow a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Zhijing Wu , Longguang Wang

3D deblurring reconstruction techniques have recently seen significant advancements with the development of Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). Although these techniques can recover relatively clear 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-09-06 Yuchen Weng , Zhengwen Shen , Ruofan Chen , Qi Wang , Jun Wang

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Lingzhe Zhao , Peng Wang , Peidong Liu

While 3D Gaussian Splatting (3D-GS) achieves photorealistic novel view synthesis, its performance degrades with motion blur. In scenarios with rapid motion or low-light conditions, existing RGB-based deblurring methods struggle to model…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Yufei Deng , Yuanjian Wang , Rong Xiao , Chenwei Tang , Jizhe Zhou , Jiahao Fan , Deng Xiong , Jiancheng Lv , Huajin Tang

Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds,…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Gopi Raju Matta , Reddypalli Trisha , Kaushik Mitra

Recent studies in Radiance Fields have paved the robust way for novel view synthesis with their photorealistic rendering quality. Nevertheless, they usually employ neural networks and volumetric rendering, which are costly to train and…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Byeonghyeon Lee , Howoong Lee , Xiangyu Sun , Usman Ali , Eunbyung Park

Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Ruijie Zhu , Yanzhe Liang , Hanzhi Chang , Jiacheng Deng , Jiahao Lu , Wenfei Yang , Tianzhu Zhang , Yongdong Zhang

3D Gaussian Splatting (3DGS) has gained significant attention for their high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Jungho Lee , Donghyeong Kim , Dogyoon Lee , Suhwan Cho , Minhyeok Lee , Sangyoun Lee

We present MoBGS, a novel motion deblurring 3D Gaussian Splatting (3DGS) framework capable of reconstructing sharp and high-quality novel spatio-temporal views from blurry monocular videos in an end-to-end manner. Existing dynamic novel…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Minh-Quan Viet Bui , Jongmin Park , Juan Luis Gonzalez Bello , Jaeho Moon , Jihyong Oh , Munchurl Kim

To train a deblurring network, an appropriate dataset with paired blurry and sharp images is essential. Existing datasets collect blurry images either synthetically by aggregating consecutive sharp frames or using sophisticated camera…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Dongwoo Lee , Joonkyu Park , Kyoung Mu Lee

3D Gaussian Splatting (3DGS) has gained significant attention due to its high-quality novel view rendering, motivating research to address real-world challenges. A critical issue is the camera motion blur caused by movement during exposure,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Jungho Lee , Donghyeong Kim , Dogyoon Lee , Suhwan Cho , Minhyeok Lee , Wonjoon Lee , Taeoh Kim , Dongyoon Wee , Sangyoun Lee

This paper presents a unified framework that allows high-quality dynamic Gaussian Splatting from both defocused and motion-blurred monocular videos. Due to the significant difference between the formation processes of defocus blur and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Xuankai Zhang , Junjin Xiao , Qing Zhang
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