English
Related papers

Related papers: REACTO: Reconstructing Articulated Objects from a …

200 papers

We introduce D$^3$-Human, a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Honghu Chen , Bo Peng , Yunfan Tao , Juyong Zhang

We address the problem of building digital twins of unknown articulated objects from two RGBD scans of the object at different articulation states. We decompose the problem into two stages, each addressing distinct aspects. Our method first…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Yijia Weng , Bowen Wen , Jonathan Tremblay , Valts Blukis , Dieter Fox , Leonidas Guibas , Stan Birchfield

Articulated objects are common in the real world, yet modeling their structure and motion remains a challenging task for 3D reconstruction methods. In this work, we introduce Part$^{2}$GS, a novel framework for modeling articulated digital…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Tianjiao Yu , Vedant Shah , Muntasir Wahed , Ying Shen , Kiet A. Nguyen , Ismini Lourentzou

We propose a new model-based method to accurately reconstruct human performances captured outdoors in a multi-camera setup. Starting from a template of the actor model, we introduce a new unified implicit representation for both,…

Computer Vision and Pattern Recognition · Computer Science 2016-10-24 Nadia Robertini , Dan Casas , Helge Rhodin , Hans-Peter Seidel , Christian Theobalt

Manipulating unseen articulated objects through visual feedback is a critical but challenging task for real robots. Existing learning-based solutions mainly focus on visual affordance learning or other pre-trained visual models to guide…

Robotics · Computer Science 2024-04-29 Pengwei Xie , Rui Chen , Siang Chen , Yuzhe Qin , Fanbo Xiang , Tianyu Sun , Jing Xu , Guijin Wang , Hao Su

Reconstructing 3D human-object interaction (HOI) from single-view RGB images is challenging due to the absence of depth information and potential occlusions. Existing methods simply predict the body poses merely rely on network training on…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Yuhang Chen , Chenxing Wang

While novel view synthesis for dynamic scenes has made significant progress, capturing skeleton models of objects and re-posing them remains a challenging task. To tackle this problem, in this paper, we propose a novel approach to…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Diwen Wan , Yuxiang Wang , Ruijie Lu , Gang Zeng

We tackle the challenge of concurrent reconstruction at the part level with the RGB appearance and estimation of motion parameters for building digital twins of articulated objects using the 3D Gaussian Splatting (3D-GS) method. With two…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Junfu Guo , Yu Xin , Gaoyi Liu , Kai Xu , Ligang Liu , Ruizhen Hu

We propose a method to detect and reconstruct multiple 3D objects from a single RGB image. The key idea is to optimize for detection, alignment and shape jointly over all objects in the RGB image, while focusing on realistic and physically…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Francis Engelmann , Konstantinos Rematas , Bastian Leibe , Vittorio Ferrari

We present a novel method, called NeTO, for capturing 3D geometry of solid transparent objects from 2D images via volume rendering. Reconstructing transparent objects is a very challenging task, which is ill-suited for general-purpose…

Computer Vision and Pattern Recognition · Computer Science 2023-09-11 Zongcheng Li , Xiaoxiao Long , Yusen Wang , Tuo Cao , Wenping Wang , Fei Luo , Chunxia Xiao

We present GASPACHO, a method for generating photorealistic, controllable renderings of human-object interactions from multi-view RGB video. Unlike prior work that reconstructs only the human and treats objects as background, GASPACHO…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Aymen Mir , Arthur Moreau , Helisa Dhamo , Zhensong Zhang , Gerard Pons-Moll , Eduardo Pérez-Pellitero

We present a dataset with models of 14 articulated objects commonly found in human environments and with RGB-D video sequences and wrenches recorded of human interactions with them. The 358 interaction sequences total 67 minutes of human…

Robotics · Computer Science 2018-06-19 Roberto Martín-Martín , Clemens Eppner , Oliver Brock

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage…

Computer Vision and Pattern Recognition · Computer Science 2019-01-28 Marc Habermann , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each…

Robotics · Computer Science 2024-09-17 Stanley Lewis , Tom Gao , Odest Chadwicke Jenkins

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

In this technical report, we investigate efficient representations of articulated objects (e.g. human bodies), which is an important problem in computer vision and graphics. To deform articulated geometry, existing approaches represent…

Recovering the skeletal shape of an animal from a monocular video is a longstanding challenge. Prevailing animal reconstruction methods often adopt a control-point driven animation model and optimize bone transforms individually without…

Computer Vision and Pattern Recognition · Computer Science 2022-11-08 Yuefan Wu , Zeyuan Chen , Shaowei Liu , Zhongzheng Ren , Shenlong Wang

Understanding and manipulating articulated objects, such as doors and drawers, is crucial for robots operating in human environments. We wish to develop a system that can learn to articulate novel objects with no prior interaction, after…

Robotics · Computer Science 2024-05-03 Harry Zhang , Ben Eisner , David Held

Inferring 3D structure of a generic object from a 2D image is a long-standing objective of computer vision. Conventional approaches either learn completely from CAD-generated synthetic data, which have difficulty in inference from real…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Feng Liu , Luan Tran , Xiaoming Liu

Articulated objects are fundamental for robotics, simulation of physics, and interactive virtual environments. However, reconstructing them from visual input remains challenging, as it requires jointly inferring both part geometry and…

Robotics · Computer Science 2026-03-17 Zhuangzhe Wu , Yue Xin , Chengkai Hou , Minghao Chen , Yaoxu Lyu , Jieyu Zhang , Shanghang Zhang