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Holographic displays hold the promise of providing authentic depth cues, resulting in enhanced immersive visual experiences for near-eye applications. However, current holographic displays are hindered by speckle noise, which limits…
Computer-generated holography (CGH) represents a transformative visualization approach for next-generation immersive virtual and augmented reality (VR/AR) displays, enabling precise wavefront modulation and naturally providing comprehensive…
Holography is an essential technique of generating three-dimensional images. Recently, quantum holography with undetected photons (QHUP) has emerged as a groundbreaking method capable of capturing complex amplitude images. Despite its…
In this paper, we report fast calculation of a computer-generated-hologram using a new architecture of the HD5000 series GPU (RV870) made by AMD and its new software development environment, OpenCL. Using a RV870 GPU and OpenCL, we can…
Controllable generative models have been widely used to improve the realism of synthetic visual content. However, such models must handle control conditions and content generation computational requirements, resulting in generally low…
We demonstrate the first use of the HoloTile Computer-Generated Holography (CGH) modality on multi-wavelength targets. Taking advantage of the sub-hologram tiling and Point Spread Function (PSF) shaping of HoloTile allows for reconstruction…
We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.
Image and video descriptors are an omnipresent tool in computer vision and its application fields like mobile robotics. Many hand-crafted and in particular learned image descriptors are numerical vectors with a potentially (very) large…
Hypergraph partitioning is a recurring NP-hard problem in engineering; its efficient solution at scale hinges on parallelism. This work proposes a GPU-centric algorithm for multi-level hypergraph partitioning aimed at a specific set of…
In recent years inpainting-based compression methods have been shown to be a viable alternative to classical codecs such as JPEG and JPEG2000. Unlike transform-based codecs, which store coefficients in the transform domain, inpainting-based…
Distinguishing between computer-generated (CG) and natural photographic (PG) images is of great importance to verify the authenticity and originality of digital images. However, the recent cutting-edge generation methods enable high…
A convolutional neural network (CNN) is useful for overcoming the trade-off between generation speed and accuracy in the process of synthesizing computer-generated holograms (CGHs). However, methods using a CNN have limited applicability as…
Computer vision enables a wide range of applications in robotics/drones, self-driving cars, smart Internet of Things, and portable/wearable electronics. For many of these applications, local embedded processing is preferred due to privacy…
Recently, Vision Graph Neural Network (ViG) has gained considerable attention in computer vision. Despite its groundbreaking innovation, Vision Graph Neural Network encounters key issues including the quadratic computational complexity…
We propose a new hologram representation based on structured complex-valued 2D Gaussian primitives, which replaces per-pixel information storage and reduces the parameter search space by up to 10:1. To enable end-to-end training, we develop…
Currently, transformer-based algorithms are making a splash in the domain of image deblurring. Their achievement depends on the self-attention mechanism with CNN stem to model long range dependencies between tokens. Unfortunately, this…
Recently, a number of competitive methods have tackled unsupervised representation learning by maximising the mutual information between the representations produced from augmentations. The resulting representations are then invariant to…
Image segmentation aims to partition an image according to the objects in the scene and is a fundamental step in analysing very high spatial-resolution (VHR) remote sensing imagery. Current methods struggle to effectively consider land…
Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture…
Real-time generative game engines represent a paradigm shift in interactive simulation, promising to replace traditional graphics pipelines with neural world models. However, existing approaches are fundamentally constrained by the ``Memory…