Related papers: Complexity and algorithms for Arc-Kayles and Non-D…
The game Arc-Kayles is played on an undirected graph with two players taking turns deleting an edge and its endpoints from the graph. We study a generalization of this game, Weighted Arc Kayles (WAK for short), played on graphs with…
We study the computational complexity of distance games, a class of combinatorial games played on graphs. A move consists of colouring an uncoloured vertex subject to it not being at certain distances determined by two sets, D and S. D is…
Node-Kayles is a well-known impartial combinatorial game played on graphs, where players alternately select a vertex and remove it along with its neighbors. By the Sprague-Grundy theorem, every position of an impartial game corresponds to a…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
Node Kayles is a well-known two-player impartial game on graphs: Given an undirected graph, each player alternately chooses a vertex not adjacent to previously chosen vertices, and a player who cannot choose a new vertex loses the game. The…
We study the following combinatorial game played by two players, Alice and Bob, which generalizes the Pizza game considered by Brown, Winkler and others. Given a connected graph G with nonnegative weights assigned to its vertices, the…
We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In…
Cram, Domineering, and Arc Kayles are well-studied combinatorial games. They are interpreted as edge-selecting-type games on graphs, and the selected edges during a game form a matching. In this paper, we define a generalized game called…
Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
Subset take-away is a two-player game involving a fixed finite set A. Players alternate choosing a proper, non-empty subset of A, with the condition that one may not name a set containing a set that was named earlier. A player unable to…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
The geodetic closure of a set S of vertices of a graph is the set of all vertices in shortest paths between pairs of vertices of S. A set S of vertices in a graph is geodetic if its geodetic closure contains all the vertices of the graph.…
Given a graph $G$, a set $S$ of vertices in $G$ is a general position set if no triple of vertices from $S$ lie on a common shortest path in $G$. The general position achievement/avoidance game is played on a graph $G$ by players A and B…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
Snake is a classic computer game, which has been around for decades. Based on this game, we study the game of Snake on arbitrary undirected graphs. A snake forms a simple path that has to move to an apple while avoiding colliding with…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
We define a new escape game in graphs that we call Nemesis. The game is played on a graph having a subset of vertices labeled as exits and the goal of one of the two players, called the fugitive, is to reach one of these exit vertices. The…
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…
We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…