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We present MVSNeRF, a novel neural rendering approach that can efficiently reconstruct neural radiance fields for view synthesis. Unlike prior works on neural radiance fields that consider per-scene optimization on densely captured images,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Anpei Chen , Zexiang Xu , Fuqiang Zhao , Xiaoshuai Zhang , Fanbo Xiang , Jingyi Yu , Hao Su

Recent work on Neural Radiance Fields (NeRF) has demonstrated significant advances in high-quality view synthesis. A major limitation of NeRF is its low rendering efficiency due to the need for multiple network forwardings to render a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-23 Yushuang Wu , Xiao Li , Jinglu Wang , Xiaoguang Han , Shuguang Cui , Yan Lu

We introduce a dual contouring method that provides state-of-the-art performance for occupancy functions while achieving computation times of a few seconds. Our method is learning-free and carefully designed to maximize the use of GPU…

Computer Vision and Pattern Recognition · Computer Science 2024-09-23 Jisung Hwang , Minhyuk Sung

Neural Radiance Fields (NeRF) has been applied to various tasks related to representations of 3D scenes. Most studies based on NeRF have focused on a small object, while a few studies have tried to reconstruct large-scale scenes although…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Hinata Aoki , Takao Yamanaka

In this paper we provide an overview of a new framework for robot perception, real-world modelling, and navigation that uses a stochastic tesselated representation of spatial information called the Occupancy Grid. The Occupancy Grid is a…

Robotics · Computer Science 2013-04-05 A. Elfes

Recently neural volumetric representations such as neural reflectance fields have been widely applied to faithfully reproduce the appearance of real-world objects and scenes under novel viewpoints and lighting conditions. However, it…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Mohammad Shafiei , Sai Bi , Zhengqin Li , Aidas Liaudanskas , Rodrigo Ortiz-Cayon , Ravi Ramamoorthi

Recent embodied intelligence suffers from data scarcity, while conventional simulators lack visual realism. Controllable video generation is emerging as a promising data engine, yet current action-conditioned methods still fall short:…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Xiuyu Yang , Bohan Li , Shaocong Xu , Nan Wang , Chongjie Ye , Zhaoxi Chen , Minghan Qin , Yikang Ding , Zheng Zhu , Xin Jin , Hang Zhao , Hao Zhao

Neural Radiance Fields (NeRF) show impressive performance in photo-realistic free-view rendering of scenes. Recent improvements on the NeRF such as TensoRF and ZipNeRF employ explicit models for faster optimization and rendering, as…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Nagabhushan Somraj , Sai Harsha Mupparaju , Adithyan Karanayil , Rajiv Soundararajan

We propose an application of online hard sample mining for efficient training of Neural Radiance Fields (NeRF). NeRF models produce state-of-the-art quality for many 3D reconstruction and rendering tasks but require substantial…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Juuso Korhonen , Goutham Rangu , Hamed R. Tavakoli , Juho Kannala

In this technical report, we improve the DVGO framework (called DVGOv2), which is based on Pytorch and uses the simplest dense grid representation. First, we re-implement part of the Pytorch operations with cuda, achieving 2-3x speedup. The…

Graphics · Computer Science 2022-07-05 Cheng Sun , Min Sun , Hwann-Tzong Chen

Neural radiance fields (NeRFs) have exhibited potential in synthesizing high-fidelity views of 3D scenes but the standard training paradigm of NeRF presupposes an equal importance for each image in the training set. This assumption poses a…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Rongkai Ma , Leo Lebrat , Rodrigo Santa Cruz , Gil Avraham , Yan Zuo , Clinton Fookes , Olivier Salvado

In this work we develop a generalizable and efficient Neural Radiance Field (NeRF) pipeline for high-fidelity free-viewpoint human body synthesis under settings with sparse camera views. Though existing NeRF-based methods can synthesize…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Mingfei Chen , Jianfeng Zhang , Xiangyu Xu , Lijuan Liu , Yujun Cai , Jiashi Feng , Shuicheng Yan

Neural radiance fields (NeRFs) are a powerful tool for implicit scene representations, allowing for differentiable rendering and the ability to make predictions about unseen viewpoints. There has been growing interest in object and…

Robotics · Computer Science 2024-11-14 Boxuan Zhang , Lindsay Kleeman , Michael Burke

Efficient and scalable 3D occupancy mapping is essential for autonomous robot applications in unknown environments. However, traditional occupancy grid representations suffer from two fundamental limitations. First, explicitly storing all…

Robotics · Computer Science 2026-04-15 Benxu Tang , Yixi Cai , Fanze Kong , Longji Yin , Fu Zhang

Most NeRF-based models are designed for learning the entire scene, and complex scenes can lead to longer learning times and poorer rendering effects. This paper utilizes scene semantic priors to make improvements in fast training, allowing…

Computer Vision and Pattern Recognition · Computer Science 2023-08-14 Yuesong Li , Feng Pan , Helong Yan , Xiuli Xin , Xiaoxue Feng

A high-quality 3D reconstruction of a scene from a collection of 2D images can be achieved through offline/online mapping methods. In this paper, we explore active mapping from the perspective of implicit representations, which have…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Huangying Zhan , Jiyang Zheng , Yi Xu , Ian Reid , Hamid Rezatofighi

The efficient representation, transmission, and reconstruction of three-dimensional (3D) contents are becoming increasingly important for sixth-generation (6G) networks that aim to merge virtual and physical worlds for offering immersive…

Information Theory · Computer Science 2024-06-19 Guanlin Wu , Zhonghao Lyu , Juyong Zhang , Jie Xu

Semantic 3D mapping can be used for many applications such as robot navigation and virtual interaction. In recent years, there has been great progress in semantic segmentation and geometric 3D mapping. However, it is still challenging to…

Computer Vision and Pattern Recognition · Computer Science 2017-07-25 Shichao Yang , Yulan Huang , Sebastian Scherer

We tackle the problem of object detection and pose estimation in a shared space downtown environment. For perception multiple laser scanners with 360{\deg} coverage were fused in a dynamic occupancy grid map (DOGMa). A single-stage deep…

Computer Vision and Pattern Recognition · Computer Science 2018-02-08 Stefan Hoermann , Philipp Henzler , Martin Bach , Klaus Dietmayer

Occupancy prediction, aiming at predicting the occupancy status within voxelized 3D environment, is quickly gaining momentum within the autonomous driving community. Mainstream occupancy prediction works first discretize the 3D environment…

Computer Vision and Pattern Recognition · Computer Science 2024-11-01 Jiabao Wang , Zhaojiang Liu , Qiang Meng , Liujiang Yan , Ke Wang , Jie Yang , Wei Liu , Qibin Hou , Ming-Ming Cheng
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