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This innovative practice category paper presents an innovative framework for teaching Reinforcement Learning (RL) at the undergraduate level. Recognizing the challenges posed by the complex theoretical foundations of the subject and the…
There is general agreement that creativity and innovation are desirable traits in the toolbox of 21\textsuperscript{st} century engineers, as well as in the future workforce in general. However, there is a dearth of exemplars, pedagogical…
Developments in information and communication technologies have been greatly influential on the practices in all fields, and education is not an exception to this. To illustrate with, computers were first used in computer assisted education…
Since a vast number of tables can be easily collected from web pages, spreadsheets, PDFs, and various other document types, a flurry of table pre-training frameworks have been proposed following the success of text and images, and they have…
Minimizing the empirical risk is a popular training strategy, but for learning tasks where the data may be noisy or heavy-tailed, one may require many observations in order to generalize well. To achieve better performance under less…
Action research provides the opportunity to explore the usefulness and usability of software engineering methods in industrial settings, and makes it possible to develop methods, tools and techniques with software engineering practitioners.…
The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…
The use of new technologies in higher education has surprisingly emphasized students' tendency to adopt a passive behavior in class. Participation and interaction of students are essential to improve academic results. This paper describes…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
Simulations are a pedagogical means of enabling a risk-free way for healthcare practitioners to learn, maintain, or enhance their knowledge and skills. Such simulations should provide an optimum amount of cognitive load to the learner and…
Quantum Computing is an exciting field that draws from information theory, computer science, mathematics, and quantum physics to process information in fundamentally new ways. There is an ongoing race to develop practical quantum computers…
Difficulty adjustment in practice exercises has been shown to be beneficial for learning. However, previous research has mostly investigated close-ended tasks, which do not offer the students multiple ways to reach a valid solution.…
Traditional simulations on High-Performance Computing (HPC) systems typically involve modeling very large domains and/or very complex equations. HPC systems allow running large models, but limits in performance increase that have become…
In this paper, we present a cyber-physical testbed created to enable a human-robot team to perform a shared task in a shared workspace. The testbed is suitable for the implementation of a tabletop manipulation task, a common human-robot…
Many starting teachers of computer science have great professional skill but often lack pedagogical training. Since providing expert mentorship directly during their lessons would be quite costly, institutions usually offer separate teacher…
Quantum computing is the process of performing calculations using quantum mechanics. This field studies the quantum behavior of certain subatomic particles for subsequent use in performing calculations, as well as for large-scale…
Computation has revolutionized science and is gradually making its way into science teaching and learning. However, we currently lack theoretical frameworks to make sense of how students learn to use computation as a disciplinary tool. In…
Web-based systems for assessment or homework are commonly used in many different domains. Several studies show that these systems can have positive effects on learning outcomes. Many research efforts also have made these systems quite…
A good amount of research has explored the use of wearables for educational or learning purposes. We have now reached a point when much literature can be found on that topic, but few attempts have been made to make sense of that literature…
We carried out a qualitative study to identify the "missing pieces" in current computing devices and technologies that are preventing people from eliminating paper from their lives. Most of the existing literature has looked into the work…