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Toward unlocking the potential of generative models in immersive 4D experiences, we introduce Virtual Pet, a novel pipeline to model realistic and diverse motions for target animal species within a 3D environment. To circumvent the limited…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Yen-Chi Cheng , Chieh Hubert Lin , Chaoyang Wang , Yash Kant , Sergey Tulyakov , Alexander Schwing , Liangyan Gui , Hsin-Ying Lee

We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments, do not scale to more than a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Tobias Fischer , Lorenzo Porzi , Samuel Rota Bulò , Marc Pollefeys , Peter Kontschieder

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

Meeting online is becoming the new normal. Creating an immersive experience for online meetings is a necessity towards more diverse and seamless environments. Efficient photorealistic rendering of human 3D dynamics is the core of immersive…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Chuanyue Shen , Letian Zhang , Zhangsihao Yang , Masood Mortazavi , Xiyun Song , Liang Peng , Heather Yu

We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Jiaming Sun , Yiming Xie , Linghao Chen , Xiaowei Zhou , Hujun Bao

We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Konstantinos Rematas , Vittorio Ferrari

In the rapidly evolving landscape of digital content creation, the demand for fast, convenient, and autonomous methods of crafting detailed 3D reconstructions of humans has grown significantly. Addressing this pressing need, our AirNeRF…

Robotics · Computer Science 2024-07-16 Alexey Kotcov , Maria Dronova , Vladislav Cheremnykh , Sausar Karaf , Dzmitry Tsetserukou

Implicit neural rendering techniques have shown promising results for novel view synthesis. However, existing methods usually encode the entire scene as a whole, which is generally not aware of the object identity and limits the ability to…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Bangbang Yang , Yinda Zhang , Yinghao Xu , Yijin Li , Han Zhou , Hujun Bao , Guofeng Zhang , Zhaopeng Cui

Radiance field methods such as Neural Radiance Fields (NeRFs) or 3D Gaussian Splatting (3DGS), have revolutionized graphics and novel view synthesis. Their ability to synthesize new viewpoints with photo-realistic quality, as well as…

Robotics · Computer Science 2025-05-19 Maximum Wilder-Smith , Vaishakh Patil , Marco Hutter

Modeling dynamic scenes is important for many applications such as virtual reality and telepresence. Despite achieving unprecedented fidelity for novel view synthesis in dynamic scenes, existing methods based on Neural Radiance Fields…

Computer Vision and Pattern Recognition · Computer Science 2022-06-07 Jia-Wei Liu , Yan-Pei Cao , Weijia Mao , Wenqiao Zhang , David Junhao Zhang , Jussi Keppo , Ying Shan , Xiaohu Qie , Mike Zheng Shou

This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…

Human-Computer Interaction · Computer Science 2020-11-13 Baihan Lin

Neural Radiance Fields (NeRF) have demonstrated exceptional capabilities in reconstructing complex scenes with high fidelity. However, NeRF's view dependency can only handle low-frequency reflections. It falls short when handling complex…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Chen Gao , Yipeng Wang , Changil Kim , Jia-Bin Huang , Johannes Kopf

Tremendous progress in visual scene generation now turns a single image into an explorable 3D world, yet immersion remains incomplete without sound. We introduce Image2AVScene, the task of generating a 3D audio-visual scene from a single…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Derong Jin , Xiyi Chen , Ming C. Lin , Ruohan Gao

The emerging Neural Radiance Field (NeRF) shows great potential in representing 3D scenes, which can render photo-realistic images from novel view with only sparse views given. However, utilizing NeRF to reconstruct real-world scenes…

Computer Vision and Pattern Recognition · Computer Science 2023-06-21 Chenbin Li , Yu Xin , Gaoyi Liu , Xiang Zeng , Ligang Liu

Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Boyuan Chen , Hanxiao Jiang , Shaowei Liu , Saurabh Gupta , Yunzhu Li , Hao Zhao , Shenlong Wang

Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful technique for many real-world applications. Recently, Neural Radiance Fields (NeRF), a rendering technique that uses neural networks to…

Computer Vision and Pattern Recognition · Computer Science 2022-06-01 Satoshi Tsutsui , Weijia Mao , Sijing Lin , Yunyi Zhu , Murong Ma , Mike Zheng Shou

Recent advancements in 4D scene reconstruction using neural radiance fields (NeRF) have demonstrated the ability to represent dynamic scenes from multi-view videos. However, they fail to reconstruct the dynamic scenes and struggle to fit…

Computer Vision and Pattern Recognition · Computer Science 2024-08-14 Seoha Kim , Jeongmin Bae , Youngsik Yun , Hahyun Lee , Gun Bang , Youngjung Uh

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

This paper presents a generalized framework for the simulation of multiple robots and drones in highly realistic models of natural environments. The proposed simulation architecture uses the Unreal Engine4 for generating both optical and…

Robotics · Computer Science 2017-08-08 Ori Ganoni , Ramakrishnan Mukundan

Reasoning the 3D structure of a non-rigid dynamic scene from a single moving camera is an under-constrained problem. Inspired by the remarkable progress of neural radiance fields (NeRFs) in photo-realistic novel view synthesis of static…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Sameera Ramasinghe , Violetta Shevchenko , Gil Avraham , Anton Van Den Hengel