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Related papers: A Review and Efficient Implementation of Scene Gra…

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We focus on the foundational task of Scene Staging: given a reference scene image and a text condition specifying an actor category to be generated in the scene and its spatial relation to the scene, the goal is to synthesize an output…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Cong Xie , Che Wang , Yan Zhang , Ruiqi Yu , Han Zou , Zheng Pan , Zhenpeng Zhan

AI-based text-to-image models do not only excel at generating realistic images, they also give designers more and more fine-grained control over the image content. Consequently, these approaches have gathered increased attention within the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-30 Sebastian Hartwig , Dominik Engel , Leon Sick , Hannah Kniesel , Tristan Payer , Poonam Poonam , Michael Glöckler , Alex Bäuerle , Timo Ropinski

Scene graphs are powerful representations that parse images into their abstract semantic elements, i.e., objects and their interactions, which facilitates visual comprehension and explainable reasoning. On the other hand, commonsense…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Alireza Zareian , Svebor Karaman , Shih-Fu Chang

The rapid advancement of generative AI has revolutionized image creation, enabling high-quality synthesis from text prompts while raising critical challenges for media authenticity. We present Ai-GenBench, a novel benchmark designed to…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Lorenzo Pellegrini , Davide Cozzolino , Serafino Pandolfini , Davide Maltoni , Matteo Ferrara , Luisa Verdoliva , Marco Prati , Marco Ramilli

Scene graph generation (SGG) aims to capture a wide variety of interactions between pairs of objects, which is essential for full scene understanding. Existing SGG methods trained on the entire set of relations fail to acquire complex…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Arushi Goel , Basura Fernando , Frank Keller , Hakan Bilen

Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this "scene-space" information. We…

Computer Vision and Pattern Recognition · Computer Science 2021-02-08 Felix Klose , Oliver Wang , Jean-Charles Bazin , Marcus Magnor , Alexander Sorkine-Hornung

Despite advances in the field of Graph Neural Networks (GNNs), only a small number (~5) of datasets are currently used to evaluate new models. This continued reliance on a handful of datasets provides minimal insight into the performance…

Machine Learning · Computer Science 2022-07-11 John Palowitch , Anton Tsitsulin , Brandon Mayer , Bryan Perozzi

Applications in various domains rely on processing graph streams, e.g., communication logs of a cloud-troubleshooting system, road-network traffic updates, and interactions on a social network. A labeled-graph stream refers to a sequence of…

Databases · Computer Science 2017-09-21 Mohamed S. Hassan , Bruno Ribeiro , Walid G. Aref

3D open-vocabulary scene graph methods are a promising map representation for embodied agents, however many current approaches are computationally expensive. In this paper, we reexamine the critical design choices established in previous…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Christina Kassab , Matías Mattamala , Sacha Morin , Martin Büchner , Abhinav Valada , Liam Paull , Maurice Fallon

The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Hassan Abu Alhaija , Siva Karthik Mustikovela , Andreas Geiger , Carsten Rother

General scene perception has progressed from object recognition toward open-vocabulary grounding, part localization, and affordance prediction. Yet these capabilities are often realized as isolated predictions that localize objects, parts,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Pengxin Xu , Xincheng Lin , Luping Xiao , Qing Jiang , Meishan Zhang , Hao Fei , Shanghang Zhang , Xingyu Chen

The paper presents a novel two-stream network architecture for enhancing scene understanding in computer vision. This architecture utilizes a graph feature stream and an image feature stream, aiming to merge the strengths of both modalities…

Computer Vision and Pattern Recognition · Computer Science 2023-11-14 Wenkai Yang , Wenyuan Sun , Runxaing Huang

Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely…

Computer Vision and Pattern Recognition · Computer Science 2025-06-25 Zehao Zhu , Yuliang Zou , Chiyu Max Jiang , Bo Sun , Vincent Casser , Xiukun Huang , Jiahao Wang , Zhenpei Yang , Ruiqi Gao , Leonidas Guibas , Mingxing Tan , Dragomir Anguelov

Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we…

Robotics · Computer Science 2025-12-19 Jinghuan Shang , Harsh Patel , Ran Gong , Karl Schmeckpeper

Scene Graph Generation (SGG) serves a comprehensive representation of the images for human understanding as well as visual understanding tasks. Due to the long tail bias problem of the object and predicate labels in the available annotated…

Computer Vision and Pattern Recognition · Computer Science 2022-11-10 Anh Duc Bui , Soyeon Caren Han , Josiah Poon

The rapid evolution of Large Language Models (LLMs) has fostered diverse paradigms for automated slide generation, ranging from code-driven layouts to image-centric synthesis. However, evaluating these heterogeneous systems remains…

Computation and Language · Computer Science 2026-01-15 Yunqiao Yang , Wenbo Li , Houxing Ren , Zimu Lu , Ke Wang , Zhiyuan Huang , Zhuofan Zong , Mingjie Zhan , Hongsheng Li

Accurate trajectory prediction is fundamentally challenging due to high scene heterogeneity - the severe variance in motion velocity, spatial density, and interaction patterns across different real-world environments. However, most existing…

Machine Learning · Computer Science 2026-05-22 Xinrun Wang , Deshun Xia , Yuxi Sun , Weijie Zhu

Building 3D scene graphs has recently emerged as a topic in scene representation for several embodied AI applications to represent the world in a structured and rich manner. With their increased use in solving downstream tasks (eg,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Sayan Deb Sarkar , Ondrej Miksik , Marc Pollefeys , Daniel Barath , Iro Armeni

Although recent complex scene conditional generation models generate increasingly appealing scenes, it is very hard to assess which models perform better and why. This is often due to models being trained to fit different data splits, and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Arantxa Casanova , Michal Drozdzal , Adriana Romero-Soriano

A fundamental challenge in graph learning is understanding how models generalize to new, unseen graphs. While synthetic benchmarks offer controlled settings for analysis, existing approaches are confined to single-graph, transductive…

Machine Learning · Computer Science 2026-03-03 Louis Van Langendonck , Guillermo Bernárdez , Nina Miolane , Pere Barlet-Ros
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