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Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Yang Chen , Tian He , Junfeng Fu , Ling Wang , Jingcai Guo , Ting Hu , Hong Cheng

Generating controllable videos conforming to user intentions is an appealing yet challenging topic in computer vision. To enable maneuverable control in line with user intentions, a novel video generation task, named Text-Image-to-Video…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Yaosi Hu , Chong Luo , Zhenzhong Chen

Retrieving the 3D kinematics of articulated objects from monocular video is a fundamental challenge in computer vision. Existing methods rely on complex video setups or cues such as long-term point tracking or wide-baseline matching, but…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Arslan Artykov , Tom Ravaud , Nicolás Violante-Grezzi , Vincent Lepetit

Recovering 3D full-body human pose is a challenging problem with many applications. It has been successfully addressed by motion capture systems with body worn markers and multiple cameras. In this paper, we address the more challenging…

Computer Vision and Pattern Recognition · Computer Science 2018-03-12 Xiaowei Zhou , Menglong Zhu , Georgios Pavlakos , Spyridon Leonardos , Kostantinos G. Derpanis , Kostas Daniilidis

Video generation is an inherently challenging task, as it requires modeling realistic temporal dynamics as well as spatial content. Existing methods entangle the two intrinsically different tasks of motion and content creation in a single…

Computer Vision and Pattern Recognition · Computer Science 2020-01-13 Ximeng Sun , Huijuan Xu , Kate Saenko

Vision-Language models (VLMs) have excelled in the image-domain -- especially in zero-shot settings -- thanks to the availability of vast pretraining data (i.e., paired image-text samples). However for videos, such paired data is not as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Kumara Kahatapitiya , Anurag Arnab , Arsha Nagrani , Michael S. Ryoo

The appearance of a human in clothing is driven not only by the pose but also by its temporal context, i.e., motion. However, such context has been largely neglected by existing monocular human modeling methods whose neural networks often…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hansol Lee , Junuk Cha , Yunhoe Ku , Jae Shin Yoon , Seungryul Baek

Accurate 3D human pose estimation from monocular videos requires effective modelling of complex spatial and temporal dependencies. However, existing methods often face challenges in efficiency and adaptability when modelling spatial and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Ruochen Li , Shuang Chen , Wenke E , Farshad Arvin , Amir Atapour-Abarghouei

We present a generative method to estimate 3D human motion and body shape from monocular video. Under the assumption that starting from an initial pose optical flow constrains subsequent human motion, we exploit flow to find temporally…

Computer Vision and Pattern Recognition · Computer Science 2017-03-22 Thiemo Alldieck , Marc Kassubeck , Marcus Magnor

Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Jingyun Liang , Jingkai Zhou , Shikai Li , Chenjie Cao , Lei Sun , Yichen Qian , Weihua Chen , Fan Wang

Given a video of a person in action, we can easily guess the 3D future motion of the person. In this work, we present perhaps the first approach for predicting a future 3D mesh model sequence of a person from past video input. We do this…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Jason Y. Zhang , Panna Felsen , Angjoo Kanazawa , Jitendra Malik

This paper introduces VimoRAG, a novel video-based retrieval-augmented motion generation framework for motion large language models (LLMs). As motion LLMs face severe out-of-domain/out-of-vocabulary issues due to limited annotated data,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Haidong Xu , Guangwei Xu , Zhedong Zheng , Xiatian Zhu , Wei Ji , Xiangtai Li , Ruijie Guo , Meishan Zhang , Min zhang , Hao Fei

Depictions of similar human body configurations can vary with changing viewpoints. Using only 2D information, we would like to enable vision algorithms to recognize similarity in human body poses across multiple views. This ability is…

Computer Vision and Pattern Recognition · Computer Science 2020-10-26 Jennifer J. Sun , Jiaping Zhao , Liang-Chieh Chen , Florian Schroff , Hartwig Adam , Ting Liu

Learning behavior in legged robots presents a significant challenge due to its inherent instability and complex constraints. Recent research has proposed the use of a large language model (LLM) to generate reward functions in reinforcement…

Robotics · Computer Science 2025-07-01 Runhao Zeng , Dingjie Zhou , Qiwei Liang , Junlin Liu , Hui Li , Changxin Huang , Jianqiang Li , Xiping Hu , Fuchun Sun

We present Motion Marionette, a zero-shot framework for rigid motion transfer from monocular source videos to single-view target images. Previous works typically employ geometric, generative, or simulation priors to guide the transfer…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Haoxuan Wang , Jiachen Tao , Junyi Wu , Gaowen Liu , Ramana Rao Kompella , Yan Yan

The correlation between the vision and text is essential for video moment retrieval (VMR), however, existing methods heavily rely on separate pre-training feature extractors for visual and textual understanding. Without sufficient temporal…

Computer Vision and Pattern Recognition · Computer Science 2023-03-27 Dezhao Luo , Jiabo Huang , Shaogang Gong , Hailin Jin , Yang Liu

We present a new pre-training strategy called M$^{3}$3D ($\underline{M}$ulti-$\underline{M}$odal $\underline{M}$asked $\underline{3D}$) built based on Multi-modal masked autoencoders that can leverage 3D priors and learned cross-modal…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Muhammad Abdullah Jamal , Omid Mohareri

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achieve user-controlled facial expressions and head poses. Our…

Estimating 3D human poses from a monocular video is still a challenging task. Many existing methods' performance drops when the target person is occluded by other objects, or the motion is too fast/slow relative to the scale and speed of…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Cheng Yu , Bo Wang , Bo Yang , Robby T. Tan

Video-and-language pre-training has shown promising improvements on various downstream tasks. Most previous methods capture cross-modal interactions with a transformer-based multimodal encoder, not fully addressing the misalignment between…

Computer Vision and Pattern Recognition · Computer Science 2021-12-24 Dongxu Li , Junnan Li , Hongdong Li , Juan Carlos Niebles , Steven C. H. Hoi