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Related papers: PhyScene: Physically Interactable 3D Scene Synthes…

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We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically plausible, simulation-ready, and intersection-free 3D scenes.…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Guying Lin , Kemeng Huang , Michael Liu , Ruihan Gao , Hanke Chen , Lyuhao Chen , Beijia Lu , Taku Komura , Yuan Liu , Jun-Yan Zhu , Minchen Li

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality…

Computer Vision and Pattern Recognition · Computer Science 2022-10-19 Zan Wang , Yixin Chen , Tengyu Liu , Yixin Zhu , Wei Liang , Siyuan Huang

3D Content Generation is at the heart of many computer graphics applications, including video gaming, film-making, virtual and augmented reality, etc. This paper proposes a novel deep-learning based approach for automatically generating…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yongzhi Xu , Yonhon Ng , Yifu Wang , Inkyu Sa , Yunfei Duan , Zhenhong Sun , Yang Li , Pan Ji , Hongdong Li

This study aims to investigate the challenge of insufficient three-dimensional context in synthetic datasets for scene text rendering. Although recent advances in diffusion models and related techniques have improved certain aspects of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Li-Syun Hsiung , Jun-Kai Tu , Kuan-Wu Chu , Yu-Hsuan Chiu , Yan-Tsung Peng , Sheng-Luen Chung , Gee-Sern Jison Hsu

We present VoxScene, a novel anchor-conditioned voxel diffusion framework tailored for 3D scene synthesis. Current data-driven layout generation techniques typically rely on bounding proxies or implicit representations, which overlook…

We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Stefan Ainetter , Thomas Deixelberger , Edoardo A. Dominici , Philipp Drescher , Konstantinos Vardis , Markus Steinberger

Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have…

Graphics · Computer Science 2025-10-28 Yandan Yang , Baoxiong Jia , Shujie Zhang , Siyuan Huang

Text-to-3D scene generation from natural language is highly desirable for digital content creation. However, existing methods are largely domain-restricted or reliant on predefined spatial relationships, limiting their capacity for…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Jun Luo , Jiaxiang Tang , Ruijie Lu , Gang Zeng

The ability to synthesize long-term human motion sequences in real-world scenes can facilitate numerous applications. Previous approaches for scene-aware motion synthesis are constrained by pre-defined target objects or positions and thus…

Computer Vision and Pattern Recognition · Computer Science 2022-05-27 Jingbo Wang , Yu Rong , Jingyuan Liu , Sijie Yan , Dahua Lin , Bo Dai

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Xingyi Li , Yizheng Wu , Jun Cen , Juewen Peng , Kewei Wang , Ke Xian , Zhe Wang , Zhiguo Cao , Guosheng Lin

Indoor scene synthesis underpins embodied AI, robotic manipulation, and simulation-based policy evaluation, where a useful scene must specify not only what the environment looks like, but also how its objects are structured. Existing…

Artificial Intelligence · Computer Science 2026-05-20 Puyi Wang , Yuhao Wang , Linjie Li , Zhengyuan Yang , Kevin Qinghong Lin , Yangguang Li , Yu Cheng

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Guangyao Zhai , Evin Pınar Örnek , Dave Zhenyu Chen , Ruotong Liao , Yan Di , Nassir Navab , Federico Tombari , Benjamin Busam

3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Minglin Chen , Longguang Wang , Sheng Ao , Ye Zhang , Kai Xu , Yulan Guo

Generating 3D visual scenes is at the forefront of visual generative AI, but current 3D generation techniques struggle with generating scenes with multiple high-resolution objects. Here we introduce Lay-A-Scene, which solves the task of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-05 Ohad Rahamim , Hilit Segev , Idan Achituve , Yuval Atzmon , Yoni Kasten , Gal Chechik

Traditionally, 3D scene synthesis requires expert knowledge and significant manual effort. Automating this process could greatly benefit fields such as architectural design, robotics simulation, virtual reality, and gaming. Recent…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Rui Huang , Guangyao Zhai , Zuria Bauer , Marc Pollefeys , Federico Tombari , Leonidas Guibas , Gao Huang , Francis Engelmann

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Tianyuan Zhang , Hong-Xing Yu , Rundi Wu , Brandon Y. Feng , Changxi Zheng , Noah Snavely , Jiajun Wu , William T. Freeman

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yunhan Yang , Chunshi Wang , Junliang Ye , Yang Li , Zanxin Chen , Zehuan Huang , Yao Mu , Zhuo Chen , Chunchao Guo , Xihui Liu

Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wide spectrum of activities, previously not possible in 2D…

Human-Computer Interaction · Computer Science 2022-04-04 Mohammad Keshavarzi , Michael Zollhoefer , Allen Y. Yang , Patrick Peluse , Luisa Caldas

High fidelity digital 3D environments have been proposed in recent years, however, it remains extremely challenging to automatically equip such environment with realistic human bodies. Existing work utilizes images, depth or semantic maps…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Siwei Zhang , Yan Zhang , Qianli Ma , Michael J. Black , Siyu Tang