Related papers: Resolution Over Linear Equations: Combinatorial Ga…
We develop and study the complexity of propositional proof systems of varying strength extending resolution by allowing it to operate with disjunctions of linear equations instead of clauses. We demonstrate polynomial-size refutations for…
Resolution over linear equations is a natural extension of the popular resolution refutation system, augmented with the ability to carry out basic counting. Denoted Res(lin_R), this refutation system operates with disjunctions of linear…
We study the refutation complexity of graph isomorphism in the tree-like resolution calculus. Tor\'an and W\"orz (TOCL 2023) showed that there is a resolution refutation of narrow width $k$ for two graphs if and only if they can be…
Itsykson and Sokolov [IS14] identified resolution over parities, denoted by $\text{Res}(\oplus)$, as a natural and simple fragment of $\text{AC}^0[2]$-Frege for which no super-polynomial lower bounds on size of proofs are known. Building on…
We present an alternative proof of a theorem by Courcelle, Makowski and Rotics which states that problems expressible in MSO are solvable in linear time for graphs of bounded rankwidth. Our proof uses a game-theoretic approach and has the…
We investigate the problem of type isomorphisms in the presence of higher-order references. We first introduce a finitary programming language with sum types and higher-order references, for which we build a fully abstract games model…
Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between $\Pi^1_2$ principles over $\omega$-models of…
We investigate the size complexity of proofs in $Res(s)$ -- an extension of Resolution working on $s$-DNFs instead of clauses -- for families of contradictions given in the {\em unusual binary} encoding. A motivation of our work is size…
This paper introduces a new combinatorial framework for modeling the growth of binary trees through a discrete evolution process that incorporates a growing rule and an extinction rule. Building upon the theory of increasingly labeled…
We develop a generic computational model that can be used effectively for establishing the existence of winning strategies for concrete finite combinatorial games. Our modelling is (equational) logic-based involving advanced techniques from…
Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…
We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…
In this paper we study an extension of the Polynomial Calculus proof system where we can introduce new variables and take a square root. We prove that an instance of the subset-sum principle, the binary value principle, requires refutations…
Adversarial self-play in two-player games has delivered impressive results when used with reinforcement learning algorithms that combine deep neural networks and tree search. Algorithms like AlphaZero and Expert Iteration learn tabula-rasa,…
We define some new sequences of recursively constructed random combinatorial trees, and show that, after properly rescaling graph distance and equipping the trees with the uniform measure on vertices, each sequence converges almost surely…
Most state-of-the-art satisfiability algorithms today are variants of the DPLL procedure augmented with clause learning. The main bottleneck for such algorithms, other than the obvious one of time, is the amount of memory used. In the field…
We study the MaxRes rule in the context of certifying unsatisfiability. We show that it can be exponentially more powerful than tree-like resolution, and when augmented with weakening (the system MaxResW), p-simulates tree-like resolution.…
In this article, we study "questionable representations" of (partial or total) orders, introduced in our previous article "A class of orders with linear? time sorting algorithm". (Later, we consider arbitrary binary functional/relational…
We analyse an algorithm solving stochastic mean-payoff games, combining the ideas of relative value iteration and of Krasnoselskii-Mann damping. We derive parameterized complexity bounds for several classes of games satisfying…
Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…