Related papers: Simulation of a Vision Correction Display System
Self-supervised learning is a powerful way to learn useful representations from natural data. It has also been suggested as one possible means of building visual representation in humans, but the specific objective and algorithm are…
Spelling correction from visual input poses unique challenges for vision language models (VLMs), as it requires not only detecting but also correcting textual errors directly within images. We present ReViCo (Real Visual Correction), the…
A near-eye display device (NED) is a visual optical system that places a miniature display in front of the human eye to provide an immersive viewing experience. NEDs have been playing an irreplaceable role in both early military flight…
The human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience.…
A user's eyes provide means for Human Computer Interaction (HCI) research as an important modal. The time to time scientific explorations of the eye has already seen an upsurge of the benefits in HCI applications from gaze estimation to the…
An overview of the applications of control theory to prosthetic sense organs including the senses of vision, taste and odor is being presented in this paper. Simulation aspect nowadays has been the centre of research in the field of…
We present an optical mapping near-eye (OMNI) three-dimensional display method for wearable devices. By dividing a display screen into different sub-panels and optically mapping them to various depths, we create a multiplane volumetric…
Existing vision-language models (VLMs) often suffer from visual hallucination, where the generated responses contain inaccuracies that are not grounded in the visual input. Efforts to address this issue without model finetuning primarily…
A Human Computer Interface (HCI) System for playing games is designed here for more natural communication with the machines. The system presented here is a vision-based system for detection of long voluntary eye blinks and interpretation of…
Multimodal integration is an important process in perceptual decision-making. In humans, this process has often been shown to be statistically optimal, or near optimal: sensory information is combined in a fashion that minimises the average…
The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…
In this work we present DREAM, an fMRI-to-image method for reconstructing viewed images from brain activities, grounded on fundamental knowledge of the human visual system. We craft reverse pathways that emulate the hierarchical and…
The web is littered with images, once created for human consumption and now increasingly interpreted by agents using vision-language models (VLMs). These agents make visual decisions at scale, deciding what to click, recommend, or buy. Yet,…
Perspective distortion (PD) causes unprecedented changes in shape, size, orientation, angles, and other spatial relationships of visual concepts in images. Precisely estimating camera intrinsic and extrinsic parameters is a challenging task…
Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to…
In question-answering scenarios, humans can assess whether the available information is sufficient and seek additional information if necessary, rather than providing a forced answer. In contrast, Vision Language Models (VLMs) typically…
The Human visual perception of the world is of a large fixed image that is highly detailed and sharp. However, receptor density in the retina is not uniform: a small central region called the fovea is very dense and exhibits high…
Current visual implants still provide very low resolution and limited field of view, thus limiting visual acuity in implanted patients. Developments of new strategies of artificial vision simulation systems by harnessing new advancements in…
Our brain recognizes only a tiny fraction of sensory input, due to an information processing bottleneck. This blinds us to most visual inputs. Since we are blind to this blindness, only a recent framework highlights this bottleneck by…
Foveal vision makes up less than 1% of the visual field. The other 99% is peripheral vision. Precisely what human beings see in the periphery is both obvious and mysterious in that we see it with our own eyes but can't visualize what we…