Related papers: S3Editor: A Sparse Semantic-Disentangled Self-Trai…
This paper addresses the problem of face recognition when there is only few, or even only a single, labeled examples of the face that we wish to recognize. Moreover, these examples are typically corrupted by nuisance variables, both linear…
Real-time monocular 3D reconstruction is a challenging problem that remains unsolved. Although recent end-to-end methods have demonstrated promising results, tiny structures and geometric boundaries are hardly captured due to their…
Although fully-supervised oriented object detection has made significant progress in multimodal remote sensing image understanding, it comes at the cost of labor-intensive annotation. Recent studies have explored weakly and semi-supervised…
Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has…
The success of the GAN-NeRF structure has enabled face editing on NeRF to maintain 3D view consistency. However, achieving simultaneously multi-view consistency and temporal coherence while editing video sequences remains a formidable…
With the increasing reliance of self-driving and similar robotic systems on robust 3D vision, the processing of LiDAR scans with deep convolutional neural networks has become a trend in academia and industry alike. Prior attempts on the…
Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than…
We propose a sequential variational autoencoder to learn disentangled representations of sequential data (e.g., videos and audios) under self-supervision. Specifically, we exploit the benefits of some readily accessible supervisory signals…
In this paper we study the sparse coding problem in the context of sparse dictionary learning for image recovery. To this end, we consider and compare several state-of-the-art sparse optimization methods constructed using the shrinkage…
We introduce Structured 3D Features, a model based on a novel implicit 3D representation that pools pixel-aligned image features onto dense 3D points sampled from a parametric, statistical human mesh surface. The 3D points have associated…
Vision-language foundation models have exhibited remarkable success across a multitude of downstream tasks due to their scalability on extensive image-text paired data. However, these models also display significant limitations when applied…
Recent advances in diffusion models have revolutionized text-guided image editing, yet existing editing methods face critical challenges in hyperparameter identification. To get the reasonable editing performance, these methods often…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
The hardware challenges associated with light-field(LF) imaging has made it difficult for consumers to access its benefits like applications in post-capture focus and aperture control. Learning-based techniques which solve the ill-posed…
Recent advances in text-guided video editing have showcased promising results in appearance editing (e.g., stylization). However, video motion editing in the temporal dimension (e.g., from eating to waving), which distinguishes video…
Diffusion-based image editing offers strong semantic controllability, but remains computationally expensive due to iterative high-resolution denoising over all spatial tokens. Dynamic-resolution sampling reduces this cost by performing…
We study the 3D-aware image attribute editing problem in this paper, which has wide applications in practice. Recent methods solved the problem by training a shared encoder to map images into a 3D generator's latent space or by per-image…
Generating and editing dynamic 3D head avatars are crucial tasks in virtual reality and film production. However, existing methods often suffer from facial distortions, inaccurate head movements, and limited fine-grained editing…
The objective of this paper is self-supervised representation learning, with the goal of solving semi-supervised video object segmentation (a.k.a. dense tracking). We make the following contributions: (i) we propose to improve the existing…
The ability of Generative Adversarial Networks to encode rich semantics within their latent space has been widely adopted for facial image editing. However, replicating their success with videos has proven challenging. Sets of high-quality…