Related papers: Byzantine Reliable Broadcast with Low Communicatio…
Byzantine reliable broadcast is a fundamental primitive in distributed systems that allows a set of processes to agree on a message broadcast by a dedicated process, even when some of them are malicious (Byzantine). It guarantees that no…
Byzantine reliable broadcast is a powerful primitive that allows a set of processes to agree on a message from a designated sender, even if some processes (including the sender) are Byzantine. Existing broadcast protocols for this setting…
Reliable broadcast is an important primitive to ensure that a source node can reliably disseminate a message to all the non-faulty nodes in an asynchronous and failure-prone networked system. Byzantine Reliable Broadcast protocols were…
We consider the problem of reliably broadcasting information in a multihop asyn- chronous network that is subject to Byzantine failures. That is, some nodes of the network can exhibit arbitrary (and potentially malicious) behavior. Existing…
In this paper, we consider the Byzantine reliable broadcast problem on authenticated and partially connected networks. The state-of-the-art method to solve this problem consists in combining two algorithms from the literature. Handling…
We consider the problem of reliably broadcasting information in a multihop asynchronous network in the presence of Byzantine failures: some nodes may exhibit unpredictable malicious behavior. We focus on completely decentralized solutions.…
This paper presents a simple and efficient reliable broadcast algorithm for asynchronous message-passing systems made up of $n$ processes, among which up to $t<n/5$ may behave arbitrarily (Byzantine processes). This algorithm requires two…
This paper considers the problem of reliable broadcast in asynchronous authenticated systems, in which n processes communicate using signed messages and up to t processes may behave arbitrarily (Byzantine processes). In addition, for each…
This paper explores an old problem, {\em Byzantine fault-tolerant Broadcast} (BB), under a new model, {\em selective broadcast model}. The new model "interpolates" between the two traditional models in the literature. In particular, it…
The goal of Byzantine Broadcast (BB) is to allow a set of fault-free nodes to agree on information that a source node wants to broadcast to them, in the presence of Byzantine faulty nodes. We consider design of efficient algorithms for BB…
Reliable broadcast is a communication primitive guaranteeing, intuitively, that all processes in a distributed system deliver the same set of messages. The reason why this primitive is appealing is twofold: (i) we can implement it…
Byzantine broadcast (BB) and Byzantine agreement (BA) are two most fundamental problems and essential building blocks in distributed computing, and improving their efficiency is of interest to both theoreticians and practitioners. In this…
Traditional techniques for handling Byzantine failures are expensive: digital signatures are too costly, while using $3f{+}1$ replicas is uneconomical ($f$ denotes the maximum number of Byzantine processes). We seek algorithms that reduce…
We consider the problem of reliably broadcasting information in a multihop asynchronous network that is subject to Byzantine failures. Most existing approaches give conditions for perfect reliable broadcast (all correct nodes deliver the…
Achieving agreement among distributed parties is a fundamental task in modern systems, underpinning applications such as consensus in blockchains, coordination in cloud infrastructure, and fault tolerance in critical services. However, this…
We consider the problem of reliably broadcasting information in a multihop asynchronous network, despite the presence of Byzantine failures: some nodes are malicious and behave arbitrarly. We focus on non-cryptographic solutions. Most…
Communication efficiency and robustness are two major issues in modern distributed learning framework. This is due to the practical situations where some computing nodes may have limited communication power or may behave adversarial…
We consider the following problem: two nodes want to reliably communicate in a dynamic multihop network where some nodes have been compromised, and may have a totally arbitrary and unpredictable behavior. These nodes are called Byzantine.…
Byzantine Agreement is a key component in many distributed systems. While Dolev and Reischuk have proven a long time ago that quadratic communication complexity is necessary for worst-case runs, the question of what can be done in…
Today's cyber-physical systems face various impediments to achieving their intended goals, namely, communication uncertainties and faults, relative to the increased integration of networked and wireless devices, hinder the synchronism…