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Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…
Haptic technology enhances interactive experiences by providing force and tactile feedback, improving user performance and immersion. However, despite advancements, creating tactile experiences still remains challenging due to device…
Augmented reality (AR) has shown promise for supporting Deaf and hard-of-hearing (DHH) individuals by captioning speech and visualizing environmental sounds, yet existing systems do not allow users to create personalized sound…
Mixed reality systems support shared anchors and co-located interaction, yet they lack a socially legible protocol for entering another person's mixed reality in public settings. We frame this as a protocol problem: co-located MR sharing…
Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to…
This paper outlines the Clarkston AR Gateways Project, a speculative process and artifact entering its second phase, where Augmented Reality (AR) will be used to amplify the diverse narratives of Clarkston, Georgia's refugee community.…
Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the corresponding design tasks is mostly limited to enhancing…
Immersive displays such as VR headsets, AR glasses, Multiview displays, Free point televisions have emerged as a new class of display technologies in recent years, offering a better visual experience and viewer engagement as compared to…
This article proposes an innovative framework to explore large audiovisual archives using Immersive Environments to place users inside a dataset and create an embodied experience. It starts by outlining the need for such a novel interface…
Extended Reality (XR), encompassing Augmented Reality (AR), Virtual Reality (VR) and Mixed Reality (MR), is a transformative technology bridging the physical and virtual world and it has diverse potential which will be ubiquitous in the…
Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents…
A switchable virtual reality (VR), augmented reality (AR), and mixed reality (MR) system is proposed using digital optical cloaking. Optical cloaking allows completely opaque VR devices to be "cloaked," switching to AR or MR while providing…
A recently released cutting-edge AR device, Microsoft HoloLens, has attracted considerable attention with its advanced capabilities. In this article, we report the design and execution of a series of experiments to quantitatively evaluate…
The study explores a hybrid centralized-federated approach for Human Activity Recognition (HAR) using a Transformer-based architecture. With the increasing ubiquity of edge devices, such as smartphones and wearables, a significant amount of…
Augmented Reality (AR) technologies hold immense potential for revolutionizing the way individuals with disabilities interact with the world. AR systems can provide real-time assistance and support by overlaying digital information over the…
Dear Visitor and Charleston Reconstructed were location-based augmented reality (AR) experiences created between 2018 and 2020 dealing with two controversial monument sites in the US. The projects were motivated by the ability of AR to 1)…
Measure user experience in MR (i.e., AR/VR) user studies is essential. Researchers apply a wide range of measuring methods using objective (e.g., biosignals, time logging), behavioral (e.g., gaze direction, movement amplitude), and…
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
The internet-of-things (IoT) refers to the growing field of interconnected pervasive computing devices and the networking that supports smart, embedded applications. The IoT has multiple human-computer interaction challenges due to its many…
Social-physical human-robot interaction (spHRI) is difficult to study: building and programming robots that integrate multiple interaction modalities is costly and slow, while VR-based prototypes often lack physical contact, breaking users'…