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Related papers: Towards Practical Meshlet Compression

200 papers

Monolithic serving with chunked prefill improves GPU utilization by batching prefill and decode together, but suffers from fine-grained phase interference. Engine-level prefill-decode (PD) disaggregation avoids interference but incurs…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-08-08 Xiaoxiang Shi , Colin Cai , Junjia Du , Zhihao Jia

3D Gaussian Splatting is a recognized method for 3D scene representation, known for its high rendering quality and speed. However, its substantial data requirements present challenges for practical applications. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-01-08 Soonbin Lee , Fangwen Shu , Yago Sanchez , Thomas Schierl , Cornelius Hellge

We propose an optimization approach for determining both hardware and software parameters for the efficient implementation of a (family of) applications called dense stencil computations on programmable GPGPUs. We first introduce a simple,…

Hardware Architecture · Computer Science 2017-12-26 Nirmal Prajapati , Sanjay Rajopadhye , Hristo Djidjev , Nandkishore Santhi , Tobias Grosser , Rumen Andonov

Substantial Gaussian splatting format point clouds require effective compression. In this paper, we propose Voxel-GS, a simple yet highly effective framework that departs from the complex neural entropy models of prior work, instead…

Multimedia · Computer Science 2025-12-22 Chunyang Fu , Xiangrui Liu , Shiqi Wang , Zhu Li

Nowadays, real-time video communication over the internet through video conferencing applications has become an invaluable tool in everyone's professional and personal life. This trend underlines the need for video coding algorithms that…

Multimedia · Computer Science 2015-10-05 Stamos Katsigiannis , Georgios Papaioannou , Dimitris Maroulis

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face…

Computer Vision and Pattern Recognition · Computer Science 2025-03-20 Ruowen Zhao , Junliang Ye , Zhengyi Wang , Guangce Liu , Yiwen Chen , Yikai Wang , Jun Zhu

Neural materials typically consist of a collection of neural features along with a decoder network. The main challenge in integrating such models in real-time rendering pipelines lies in the large size required to store their features in…

Computer Vision and Pattern Recognition · Computer Science 2024-02-20 Clément Weinreich , Louis de Oliveira , Antoine Houdard , Georges Nader

The Versatile Video Coding (VVC) standard significantly improves compression efficiency over its predecessor, HEVC, but at the cost of substantially higher computational complexity, particularly in intra-frame prediction. This stage employs…

Hardware Architecture · Computer Science 2025-09-16 Lucas M. Leipnitz de Fraga , Cláudio Machado Diniz

3D representations of highly deformable 3D models, such as dynamic 3D meshes, have recently become very popular due to their wide applicability in various domains. This trend inevitably leads to a demand for storage and transmission of…

Signal Processing · Electrical Eng. & Systems 2021-11-22 Gerasimos Arvanitis , Aris S. Lalos , Konstantinos Moustakas

Geometry-based point cloud compression (G-PCC), an international standard designed by MPEG, provides a generic framework for compressing diverse types of point clouds while ensuring interoperability across applications and devices. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Wanhao Ma , Wei Zhang , Shuai Wan , Fuzheng Yang

We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…

Graphics · Computer Science 2023-08-04 Alexander Sommer , Ulrich Schwanecke , Elmar Schömer

Process mapping asks to assign vertices of a task graph to processing elements of a supercomputer such that the computational workload is balanced while the communication cost is minimized. Motivated by the recent success of GPU-based graph…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-16 Petr Samoldekin , Christian Schulz , Henning Woydt

This paper presents an approach to decomposing animated graphics into sprites, a set of basic elements or layers. Our approach builds on the optimization of sprite parameters to fit the raster video. For efficiency, we assume static…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Tomoyuki Suzuki , Kotaro Kikuchi , Kota Yamaguchi

In this work we propose a method for optimizing the lossy compression for a network of diverse reconstruction systems. We focus on adapting a standard image compression method to a set of candidate displays, presenting the decompressed…

Multimedia · Computer Science 2018-02-13 Yehuda Dar , Michael Elad , Alfred M. Bruckstein

Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts. While prior work uses optimization from Text-to-Image Diffusion models to generate textures and geometry, this is slow and…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Julian Knodt , Xifeng Gao

Large neural networks achieve state-of-the-art performance on many tasks, yet their sheer size hinders deployment on resource-constrained devices. Among existing compression approaches, cross-layer parameter sharing remains relatively…

Machine Learning · Computer Science 2026-05-26 Cem Üyük , Mike Lasby , Mohamed Yassin , Utku Evci , Yani Ioannou

Traditional image and video compression algorithms rely on hand-crafted encoder/decoder pairs (codecs) that lack adaptability and are agnostic to the data being compressed. Here we describe the concept of generative compression, the…

Computer Vision and Pattern Recognition · Computer Science 2017-06-06 Shibani Santurkar , David Budden , Nir Shavit

Recent advances in deep generative modeling have enabled efficient modeling of high dimensional data distributions and opened up a new horizon for solving data compression problems. Specifically, autoencoder based learned image or video…

Machine Learning · Computer Science 2020-04-10 Adam Golinski , Reza Pourreza , Yang Yang , Guillaume Sautiere , Taco S Cohen

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Triangle counting is a building block for a wide range of graph applications. Traditional wisdom suggests that i) hashing is not suitable for triangle counting, ii) edge-centric triangle counting beats vertex-centric design, and iii)…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-26 Santosh Pandey , Zhibin Wang , Sheng Zhong , Chen Tian , Bolong Zheng , Xiaoye Li , Lingda Li , Adolfy Hoisie , Caiwen Ding , Dong Li , Hang Liu