Related papers: Super Guarding and Dark Rays in Art Galleries
Given a finite grid in $\mathbb{R}^2$, how many lines are needed to cover all but one point at least $k$ times? Problems of this nature have been studied for decades, with a general lower bound having been established by Ball and Serra. We…
We prove that, given a polyhedron $\mathcal P$ in $\mathbb{R}^3$, every point in $\mathbb R^3$ that does not see any vertex of $\mathcal P$ must see eight or more edges of $\mathcal P$, and this bound is tight. More generally, this remains…
We establish a new lower bound for the number of sides required for the component curves of simple Venn diagrams made from polygons. Specifically, for any n-Venn diagram of convex k-gons, we prove that k >= (2^n - 2 - n) / (n (n-2)). In the…
In this letter we study the NP-complete vertex cover problem on finite connectivity random graphs. When the allowed size of the cover set is decreased, a discontinuous transition in solvability and typical-case complexity occurs. This…
With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…
We show that the maximum number of convex polygons in a triangulation of $n$ points in the plane is $O(1.5029^n)$. This improves an earlier bound of $O(1.6181^n)$ established by van Kreveld, L\"offler, and Pach (2012) and almost matches the…
Generally, a graph G, an independent set is a subset S of vertices in G such that no two vertices in S are adjacent (connected by an edge) and a vertex cover is a subset S of vertices such that each edge of G has at least one of its…
A terrain T is an x-monotone polygonal chain in the plane; T is orthogonal if each edge of T is either horizontal or vertical. In this paper, we give an exact algorithm for the problem of guarding the convex vertices of an orthogonal…
We solve the $r$-star covering problem in simple orthogonal polygons, also known as the point guard problem in simple orthogonal polygons with rectangular vision, in quadratic time.
Eternal vertex cover is the following two-player game between a defender and an attacker on a graph. Initially, the defender positions k guards on k vertices of the graph; the game then proceeds in turns between the defender and the…
An "edge guard set" of a plane graph $G$ is a subset $\Gamma$ of edges of $G$ such that each face of $G$ is incident to an endpoint of an edge in $\Gamma$. Such a set is said to guard $G$. We improve the known upper bounds on the number of…
We study the m-Eternal Domination problem, which is the following two-player game between a defender and an attacker on a graph: initially, the defender positions k guards on vertices of the graph; the game then proceeds in turns between…
We study a generalization of the classical problem of the illumination of polygons. Instead of modeling a light source we model a wireless device whose radio signal can penetrate a given number $k$ of walls. We call these objects $k$-modems…
Let $k \geq 2$ be a constant. Given any $k$ convex polygons in the plane with a total of $n$ vertices, we present an $O(n\log^{2k-3}n)$ time algorithm that finds a translation of each of the polygons such that the area of intersection of…
We study the problem of colouring visibility graphs of polygons. In particular, for visibility graphs of simple polygons, we provide a polynomial algorithm for 4-colouring, and prove that the 5-colourability question is already NP-complete…
For n >= 2 a construction is given for a large family of compact convex sets K and L in n-dimensional Euclidean space such that the orthogonal projection L_u onto the subspace u^\perp contains a translate of the corresponding projection K_u…
We revisit a standard polygon containment problem: given a convex $k$-gon $P$ and a convex $n$-gon $Q$ in the plane, find a placement of $P$ inside $Q$ under translation and rotation (if it exists), or more generally, find the largest copy…
We present a 4-approximation algorithm for the problem of placing a fewest guards on a 1.5D terrain so that every point of the terrain is seen by at least one guard. This improves on the currently best approximation factor of 5. Our method…
Herein, we consider the continuous 1.5-dimensional(1.5D) terrain guarding problem with two-sided guarding. We provide an x-monotone chain T and determine the minimal number of vertex guards such that all points of T have been two-sided…
We study the problem of optimally inspecting an underground (underwater) gallery with k agents. We consider a gallery with a single opening and with a tree topology rooted at the opening. Due to the small diameter of the pipes (caves), the…