Related papers: BeyondScene: Higher-Resolution Human-Centric Scene…
Automatically generating high-quality real world 3D scenes is of enormous interest for applications such as virtual reality and robotics simulation. Towards this goal, we introduce NeuralField-LDM, a generative model capable of synthesizing…
Mesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS…
In this study, we delve into the generation of high-resolution images from pre-trained diffusion models, addressing persistent challenges, such as repetitive patterns and structural distortions, that emerge when models are applied beyond…
Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook…
Personalized image generation, where reference images of one or more subjects are used to generate their image according to a scene description, has gathered significant interest in the community. However, such generated images suffer from…
We introduce RealmDreamer, a technique for generating forward-facing 3D scenes from text descriptions. Our method optimizes a 3D Gaussian Splatting representation to match complex text prompts using pretrained diffusion models. Our key…
The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still…
Scene text image super-resolution (STISR) aims at simultaneously increasing the resolution and readability of low-resolution scene text images, thus boosting the performance of the downstream recognition task. Two factors in scene text…
Diffusion models have become central to various image editing tasks, yet they often fail to fully adhere to physical laws, particularly with effects like shadows, reflections, and occlusions. In this work, we address the challenge of…
The creation of high-fidelity, customizable 3D indoor scene textures remains a significant challenge. While text-driven methods offer flexibility, they lack the precision for fine-grained, instance-level control, and often produce textures…
Diffusion models are the current state-of-the-art in image generation, synthesizing high-quality images by breaking down the generation process into many fine-grained denoising steps. Despite their good performance, diffusion models are…
Diffusion models have shown great results in image generation and in image editing. However, current approaches are limited to low resolutions due to the computational cost of training diffusion models for high-resolution generation. We…
Generating high-fidelity and controllable synthetic data is critical for advancing end-to-end autonomous driving, particularly for addressing the long tail of rare safety-critical scenarios. Existing occupancy-guided methods typically rely…
While diffusion models are powerful in generating high-quality, diverse synthetic data for object-centric tasks, existing methods struggle with scene-aware tasks such as Visual Question Answering (VQA) and Human-Object Interaction (HOI)…
While recent advancements in Image Super-Resolution (SR) using diffusion models have shown promise in improving overall image quality, their application to scene text images has revealed limitations. These models often struggle with…
Burst image super resolution (BISR) aims to construct a single high-resolution (HR) image by aggregating information from multiple low-resolution (LR) frames, relying on temporal redundancy and spatial coherence across the burst. While…
We focus on the foundational task of Scene Staging: given a reference scene image and a text condition specifying an actor category to be generated in the scene and its spatial relation to the scene, the goal is to synthesize an output…
Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and…
Despite remarkable achievements in video synthesis, achieving granular control over complex dynamics, such as nuanced movement among multiple interacting objects, still presents a significant hurdle for dynamic world modeling, compounded by…
Scene graphs (SGs) represent objects and their relationships as structured graphs, enabling applications in image generation, robotics, and 3D understanding. Recent work suggests that conditioning image generation on scene graphs improves…