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Related papers: PhysAvatar: Learning the Physics of Dressed 3D Ava…

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We introduce AvatarBooth, a novel method for generating high-quality 3D avatars using text prompts or specific images. Unlike previous approaches that can only synthesize avatars based on simple text descriptions, our method enables the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-19 Yifei Zeng , Yuanxun Lu , Xinya Ji , Yao Yao , Hao Zhu , Xun Cao

Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Gül Varol , Duygu Ceylan , Bryan Russell , Jimei Yang , Ersin Yumer , Ivan Laptev , Cordelia Schmid

We present FastAvatar, a fast and robust algorithm for single-image 3D face reconstruction using 3D Gaussian Splatting (3DGS). Given a single input image from an arbitrary pose, FastAvatar recovers a high-quality, full-head 3DGS avatar in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Hao Liang , Zhixuan Ge , Soumendu Majee , Ashish Tiwari , G. M. Dilshan Godaliyadda , Ashok Veeraraghavan , Guha Balakrishnan

Video generation models nowadays are capable of generating visually realistic videos, but often fail to adhere to physical laws, limiting their ability to generate physically plausible videos and serve as ''world models''. To address this…

Computer Vision and Pattern Recognition · Computer Science 2025-10-16 Sihui Ji , Xi Chen , Xin Tao , Pengfei Wan , Hengshuang Zhao

Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Lingchen Yang , Gaspard Zoss , Prashanth Chandran , Markus Gross , Barbara Solenthaler , Eftychios Sifakis , Derek Bradley

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Nikos Kolotouros , Thiemo Alldieck , Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Fieraru , Cristian Sminchisescu

Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…

Graphics · Computer Science 2019-07-25 Yeara Kozlov , Hongyi Xu , Moritz Bächer , Derek Bradley , Markus Gross , Thabo Beeler

This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Tingting Liao , Xiaomei Zhang , Yuliang Xiu , Hongwei Yi , Xudong Liu , Guo-Jun Qi , Yong Zhang , Xuan Wang , Xiangyu Zhu , Zhen Lei

The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Clothes undergo complex geometric deformations, which lead to appearance changes. To edit human videos in a physically plausible way, a texture map must take into account not only the garment transformation induced by the body movements and…

Computer Vision and Pattern Recognition · Computer Science 2023-03-14 Yasamin Jafarian , Tuanfeng Y. Wang , Duygu Ceylan , Jimei Yang , Nathan Carr , Yi Zhou , Hyun Soo Park

Most recent garment capturing techniques rely on acquiring multiple views of clothing, which may not always be readily available, especially in the case of pre-existing photographs from the web. As an alternative, we pro- pose a method that…

Computer Vision and Pattern Recognition · Computer Science 2016-09-13 Shan Yang , Tanya Ambert , Zherong Pan , Ke Wang , Licheng Yu , Tamara Berg , Ming C. Lin

We propose a model that is able to perform unsupervised physical parameter estimation of systems from video, where the differential equations governing the scene dynamics are known, but labeled states or objects are not available. Existing…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Miguel Jaques , Michael Burke , Timothy Hospedales

We present Better Together, a method that simultaneously solves the human pose estimation problem while reconstructing a photorealistic 3D human avatar from multi-view videos. While prior art usually solves these problems separately, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Arthur Moreau , Mohammed Brahimi , Richard Shaw , Athanasios Papaioannou , Thomas Tanay , Zhensong Zhang , Eduardo Pérez-Pellitero

Modeling relightable and animatable human avatars from monocular video is a long-standing and challenging task. Recently, Neural Radiance Field (NeRF) and 3D Gaussian Splatting (3DGS) methods have been employed to reconstruct the avatars.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-12 Seonghwa Choi , Moonkyeong Choi , Mingyu Jang , Jaekyung Kim , Jianfei Cai , Wen-Huang Cheng , Sanghoon Lee

We present a novel method to improve the accuracy of the 3D reconstruction of clothed human shape from a single image. Recent work has introduced volumetric, implicit and model-based shape learning frameworks for reconstruction of objects…

Computer Vision and Pattern Recognition · Computer Science 2020-09-30 Akin Caliskan , Armin Mustafa , Evren Imre , Adrian Hilton

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jianchun Chen , Jian Wang , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

We propose a novel framework for decomposing arbitrarily posed humans into animatable multi-layered 3D human avatars, separating the body and garments. Conventional single-layer reconstruction methods lock clothing to one identity, while…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Yinghan Xu , John Dingliana

We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Chen Guo , Junxuan Li , Yash Kant , Yaser Sheikh , Shunsuke Saito , Chen Cao

Existing 3D clothed avatar reconstruction methods achieve high visual fidelity but ignore geometric structure and physical plausibility. They either model clothed humans as a single deformable surface or attempt garment disentanglement…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Daniel Eskandar , Berna Kabadayi , Garvita Tiwari , Gerard Pons-Moll

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng
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