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Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric…

Graphics · Computer Science 2024-10-10 Feng Qiu , Wei Zhang , Chen Liu , Rudong An , Lincheng Li , Yu Ding , Changjie Fan , Zhipeng Hu , Xin Yu

High-fidelity digital human representations are increasingly in demand in the digital world, particularly for interactive telepresence, AR/VR, 3D graphics, and the rapidly evolving metaverse. Even though they work well in small spaces,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Zexu Huang , Sarah Monazam Erfani , Siying Lu , Mingming Gong

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

We propose FlashAvatar, a novel and lightweight 3D animatable avatar representation that could reconstruct a digital avatar from a short monocular video sequence in minutes and render high-fidelity photo-realistic images at 300FPS on a…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Jun Xiang , Xuan Gao , Yudong Guo , Juyong Zhang

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a significant challenge. Unlike unconditional or text-conditioned…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Tianyuan Zhang , Hong-Xing Yu , Rundi Wu , Brandon Y. Feng , Changxi Zheng , Noah Snavely , Jiajun Wu , William T. Freeman

We present a CloseUpAvatar - a novel approach for articulated human avatar representation dealing with more general camera motions, while preserving rendering quality for close-up views. CloseUpAvatar represents an avatar as a set of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 David Svitov , Pietro Morerio , Lourdes Agapito , Alessio Del Bue

We introduce PhysXNet, a learning-based approach to predict the dynamics of deformable clothes given 3D skeleton motion sequences of humans wearing these clothes. The proposed model is adaptable to a large variety of garments and changing…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Jordi Sanchez-Riera , Albert Pumarola , Francesc Moreno-Noguer

The creation of 3D human avatars from multi-view videos is a significant yet challenging task in computer vision. However, existing techniques rely on high-quality, sharp images as input, which are often impractical to obtain in real-world…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Muyao Niu , Yifan Zhan , Qingtian Zhu , Zhuoxiao Li , Wei Wang , Zhihang Zhong , Xiao Sun , Yinqiang Zheng

In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Fangfu Liu , Hanyang Wang , Shunyu Yao , Shengjun Zhang , Jie Zhou , Yueqi Duan

We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-01 Marc Habermann , Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

High-quality 3D garment reconstruction plays a crucial role in mitigating the sim-to-real gap in applications such as digital avatars, virtual try-on and robotic manipulation. However, existing garment reconstruction methods typically rely…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Ming Li , Hui Shan , Kai Zheng , Chentao Shen , Siyu Liu , Yanwei Fu , Zhen Chen , Xiangru Huang

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

Existing single-image 3D human avatar methods primarily rely on rigid joint transformations, limiting their ability to model realistic cloth dynamics. We present DynaAvatar, a zero-shot framework that reconstructs animatable 3D human…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Joohyun Kwon , Geonhee Sim , Gyeongsik Moon

Pose-driven full-body avatars built on neural rendering produce high-quality novel views of a captured subject. Yet loose clothing and other dynamic elements deform in ways pose alone cannot explain: the same pose can correspond to many…

Computer Vision and Pattern Recognition · Computer Science 2026-05-21 Shichong Peng , Chengxiang Yin , Fei Jiang , Zhongshi Jiang , Lingchen Yang , Qingyang Tan , Amin Jourabloo , Jason Saragih , Ke Li , Christian Häne

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

We introduce PICA, a novel representation for high-fidelity animatable clothed human avatars with physics-accurate dynamics, even for loose clothing. Previous neural rendering-based representations of animatable clothed humans typically…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Bo Peng , Yunfan Tao , Haoyu Zhan , Yudong Guo , Juyong Zhang