Related papers: GTS: GPU-based Tree Index for Fast Similarity Sear…
We propose BS-tree, an in-memory implementation of the B+-tree that adopts the structure of the disk-based index (i.e., a balanced, multiway tree), setting the node size to a memory block that can be processed fast and in parallel using…
Geolocated time series, i.e., time series associated with certain locations, abound in many modern applications. In this paper, we consider hybrid queries for retrieving geolocated time series based on filters that combine spatial distance…
We consider the problem of detecting multiple changes in multiple independent time series. The search for the best segmentation can be expressed as a minimization problem over a given cost function. We focus on dynamic programming…
The problem of solving a system of polynomial equations is one of the most fundamental problems in applied mathematics. Among them, the problem of solving a system of binomial equations form a important subclass for which specialized…
We present an automated and efficient approach for retrieving high-quality CAD models of objects and their poses in a scene captured by a moving RGB-D camera. We first investigate various objective functions to measure similarity between a…
Popular Monte-Carlo tree search (MCTS) algorithms for online planning, such as epsilon-greedy tree search and UCT, aim at rapidly identifying a reasonably good action, but provide rather poor worst-case guarantees on performance improvement…
We present an extension of Monte Carlo Tree Search (MCTS) that strongly increases its efficiency for trees with asymmetry and/or loops. Asymmetric termination of search trees introduces a type of uncertainty for which the standard upper…
With the continued digitization of societal processes, we are seeing an explosion in available data. This is referred to as big data. In a research setting, three aspects of the data are often viewed as the main sources of challenges when…
Emerging location-based systems and data analysis frameworks requires efficient management of spatial data for approximate and exact search. Exact similarity search can be done using space partitioning data structures, such as Kd-tree,…
Structural clustering is one of the most popular graph clustering methods, which has achieved great performance improvement by utilizing GPUs. Even though, the state-of-the-art GPU-based structural clustering algorithm, GPUSCAN, still…
The Gradient Boosted Tree (GBT) algorithm is one of the most popular machine learning algorithms used in production, for tasks that include Click-Through Rate (CTR) prediction and learning-to-rank. To deal with the massive datasets…
Tree search-based methods have made significant progress in enhancing the code generation capabilities of large language models. However, due to the difficulty in effectively evaluating intermediate algorithmic steps and the inability to…
Monte Carlo tree search (MCTS) is one of the most capable online search algorithms for sequential planning tasks, with significant applications in areas such as resource allocation and transit planning. Despite its strong performance in…
Tackling simulation optimization problems with non-convex objective functions remains a fundamental challenge in operations research. In this paper, we propose a class of random search algorithms, called Regular Tree Search, which…
Billion-scale high-dimensional approximate nearest neighbour (ANN) search has become an important problem for searching similar objects among the vast amount of images and videos available online. The existing ANN methods are usually…
In the era of vast digital information, the sheer volume and heterogeneity of available information present significant challenges for intricate information seeking. Users frequently face multistep web search tasks that involve navigating…
Implicit methods and GPU parallelization are two distinct yet powerful strategies for accelerating high-order CFD algorithms. However, few studies have successfully integrated both approaches within high-speed flow solvers. The core…
Skeletal animations of large-scale characters are widely used in video games. However, with a large number of characters are involved, relying on the CPU to calculate skeletal animations leads to significant performance problems. There are…
The graph invariant EPT-sum has cropped up in several unrelated fields in later years: As an objective function for hierarchical clustering, as a more fine-grained version of the classical edge ranking problem, and, specifically when the…
Online planning is crucial for high performance in many complex sequential decision-making tasks. Monte Carlo Tree Search (MCTS) employs a principled mechanism for trading off exploration for exploitation for efficient online planning, and…