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Related papers: Text2HOI: Text-guided 3D Motion Generation for Han…

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Humans constantly contact objects to move and perform tasks. Thus, detecting human-object contact is important for building human-centered artificial intelligence. However, there exists no robust method to detect contact between the body…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Yixin Chen , Sai Kumar Dwivedi , Michael J. Black , Dimitrios Tzionas

Recently, the impressive generative capabilities of diffusion models have been demonstrated, producing images with remarkable fidelity. Particularly, existing methods for the 3D object generation tasks, which is one of the fastest-growing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Jaeseok Lee , Jaekoo Lee

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

Tactile sensing is critical for humans to perform everyday tasks. While significant progress has been made in analyzing object grasping from vision, it remains unclear how we can utilize tactile sensing to reason about and model the…

Reconstructing human-object interactions (HOI) from single images is fundamental in computer vision. Existing methods are primarily trained and tested on indoor scenes due to the lack of 3D data, particularly constrained by the object…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Boran Wen , Dingbang Huang , Zichen Zhang , Jiahong Zhou , Jianbin Deng , Jingyu Gong , Yulong Chen , Lizhuang Ma , Yong-Lu Li

Generative video modeling has emerged as a compelling tool to zero-shot reason about plausible physical interactions for open-world manipulation. Yet, it remains a challenge to translate such human-led motions into the low-level actions…

Robotics · Computer Science 2026-01-01 Karthik Dharmarajan , Wenlong Huang , Jiajun Wu , Li Fei-Fei , Ruohan Zhang

Modeling human behaviors in contextual environments has a wide range of applications in character animation, embodied AI, VR/AR, and robotics. In real-world scenarios, humans frequently interact with the environment and manipulate various…

Computer Vision and Pattern Recognition · Computer Science 2023-09-29 Jiaman Li , Jiajun Wu , C. Karen Liu

Text-driven Image to Video Generation (TI2V) aims to generate controllable video given the first frame and corresponding textual description. The primary challenges of this task lie in two parts: (i) how to identify the target objects and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Xingrui Wang , Xin Li , Yaosi Hu , Hanxin Zhu , Chen Hou , Cuiling Lan , Zhibo Chen

Hand-Object Interaction (HOI) generation plays a critical role in advancing applications across animation and robotics. Current video-based methods are predominantly single-view, which impedes comprehensive 3D geometry perception and often…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Lingwei Dang , Zonghan Li , Juntong Li , Hongwen Zhang , Liang An , Yebin Liu , Qingyao Wu

Today's touch sensors come in many shapes and sizes. This has made it challenging to develop general-purpose touch processing methods since models are generally tied to one specific sensor design. We address this problem by performing…

Robotics · Computer Science 2024-09-13 Samanta Rodriguez , Yiming Dou , Miquel Oller , Andrew Owens , Nima Fazeli

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

Due to the significant advances in large-scale text-to-image generation by diffusion model (DM), controllable human image generation has been attracting much attention recently. Existing works, such as Controlnet [36], T2I-adapter [20] and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-17 Binghui Chen , Chongyang Zhong , Wangmeng Xiang , Yifeng Geng , Xuansong Xie

Can machine automatically generate multiple distinct and natural hand grasps, given specific contact region of an object in 3D? This motivates us to consider a novel task of \textit{Region Controllable Hand Grasp Generation (RegionGrasp)},…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Yilin Wang , Chuan Guo , Li Cheng , Hai Jiang

We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Lukas Höllein , Ang Cao , Andrew Owens , Justin Johnson , Matthias Nießner

Generating hand grasps with language instructions is a widely studied topic that benefits from embodied AI and VR/AR applications. While transferring into hand articulatied object interaction (HAOI), the hand grasps synthesis requires not…

Robotics · Computer Science 2026-03-11 Wang zhi , Yuyan Liu , Liu Liu , Li Zhang , Ruixuan Lu , Dan Guo

Text-guided 3D object generation aims to generate 3D objects described by user-defined captions, which paves a flexible way to visualize what we imagined. Although some works have been devoted to solving this challenging task, these works…

Computer Vision and Pattern Recognition · Computer Science 2023-08-17 Zutao Jiang , Guansong Lu , Xiaodan Liang , Jihua Zhu , Wei Zhang , Xiaojun Chang , Hang Xu

Functional grasp is essential for enabling dexterous multi-finger robot hands to manipulate objects effectively. However, most prior work either focuses on power grasping, which simply involves holding an object still, or relies on costly…

Computer Vision and Pattern Recognition · Computer Science 2025-05-14 Hongyi Chen , Yunchao Yao , Yufei Ye , Zhixuan Xu , Homanga Bharadhwaj , Jiashun Wang , Shubham Tulsiani , Zackory Erickson , Jeffrey Ichnowski

Despite the recent efforts in accurate 3D annotations in hand and object datasets, there still exist gaps in 3D hand and object reconstructions. Existing works leverage contact maps to refine inaccurate hand-object pose estimations and…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Tze Ho Elden Tse , Zhongqun Zhang , Kwang In Kim , Ales Leonardis , Feng Zheng , Hyung Jin Chang

Co-speech gestures, if presented in the lively form of videos, can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons, resulting in the omission of appearance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Xu He , Qiaochu Huang , Zhensong Zhang , Zhiwei Lin , Zhiyong Wu , Sicheng Yang , Minglei Li , Zhiyi Chen , Songcen Xu , Xiaofei Wu

Object geometry is key information for robot manipulation. Yet, object reconstruction is a challenging task because cameras only capture partial observations of objects, especially when occlusion occurs. In this paper, we leverage two extra…

Computer Vision and Pattern Recognition · Computer Science 2025-12-05 Minghan Zhu , Zhiyi Wang , Qihang Sun , Maani Ghaffari , Michael Posa